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Oddworld: Soulstorm Review
Oddworld: Soulstorm has been a long time coming. A direct sequel to Oddworld: New 'n' Tasty, Soulstorm is a loosely drawn reimagining of the second Oddworld game, Abe's Exoddus. Soulstorm looks shiny and PS5-new, with beautifully detailed characters and vast sweeping landscapes in its backgrounds, but it has an old soul. Soulstorm's stealthy platforming feels like a throwback: It's unlike any game I've played in a long time, and that's refreshing. But with old-school gameplay, Soulstorm retains some archaic design choices that feel outdated in 2021. The pain from those choices is accentuated by the game's many serious technical issues, which can blow even the most carefully played sequences at the drop of a hat. Soulstorm has a lot of heart, but its poor tuning makes it a bit of a slog.
Like its predecessors, Soulstorm puts you in control of Abe, a now free slave with the ability to take control of his former captors using a special chant. Each level strings together a gauntlet of side-scrolling stealth-platforming puzzles. As Abe, you'll sneak across each stage, jumping across platforms to dodge traps while avoiding conflict as much as possible. All the while, you're searching for your fellow Mudokons, Abe's species of lanky green Oddworlders, most of whom are still slaves in factories and mines. Staying out of harm's way requires careful planning and timing. Like many stealth games, you're carefully monitoring guard movements and vision cones to find the perfect moment to move from one hiding spot to the next, or to dispatch a guard. There's a tense, nail-biting thrill to maneuvering your way into and out of danger.
Though stealth factors into most areas, there are also a fair number of pure platforming sequences. Dodging flamethrowers, buzzsaws, spikes, and other dangers is also often a matter of getting the timing right. Soulstorm's best platforming sequences feel more puzzle-like than a reflex test, balancing time pressure and a need to methodically feel your way through whatever lethal obstacles it throws your way.
Continue Reading at GameSpotOddworld: Soulstorm Review
Oddworld: Soulstorm has been a long time coming. A direct sequel to Oddworld: New 'n' Tasty, Soulstorm is a loosely drawn reimagining of the second Oddworld game, Abe's Exoddus. Soulstorm looks shiny and PS5-new, with beautifully detailed characters and vast sweeping landscapes in its backgrounds, but it has an old soul. Soulstorm's stealthy platforming feels like a throwback: It's unlike any game I've played in a long time, and that's refreshing. But with old-school gameplay, Soulstorm retains some archaic design choices that feel outdated in 2021. The pain from those choices is accentuated by the game's many serious technical issues, which can blow even the most carefully played sequences at the drop of a hat. Soulstorm has a lot of heart, but its poor tuning makes it a bit of a slog.
Like its predecessors, Soulstorm puts you in control of Abe, a now free slave with the ability to take control of his former captors using a special chant. Each level strings together a gauntlet of side-scrolling stealth-platforming puzzles. As Abe, you'll sneak across each stage, jumping across platforms to dodge traps while avoiding conflict as much as possible. All the while, you're searching for your fellow Mudokons, Abe's species of lanky green Oddworlders, most of whom are still slaves in factories and mines. Staying out of harm's way requires careful planning and timing. Like many stealth games, you're carefully monitoring guard movements and vision cones to find the perfect moment to move from one hiding spot to the next, or to dispatch a guard. There's a tense, nail-biting thrill to maneuvering your way into and out of danger.
Though stealth factors into most areas, there are also a fair number of pure platforming sequences. Dodging flamethrowers, buzzsaws, spikes, and other dangers is also often a matter of getting the timing right. Soulstorm's best platforming sequences feel more puzzle-like than a reflex test, balancing time pressure and a need to methodically feel your way through whatever lethal obstacles it throws your way.
Continue Reading at GameSpotAssassin’s Creed Valhalla: Wrath of the Druids Expansion Delayed
Assassin’s Creed: Valhalla’s first expansion DLC, Wrath of the Druids, has been delayed. Ubisoft announced Wednesday that Wrath of the Druids will move from its original date of April 29 to May 13, 2021 in order to “deliver a more refined experience.”
Ubisoft added that it is working on an article that will go further into the reasons for delaying Valhalla’s expansion, which sees Eivor travel to Ireland and face a druidic cult known as the Children of Danu.
[ignvideo url="https://www.ign.com/videos/2020/10/20/assassins-creed-valhalla-official-post-launch-trailer"]Wrath of the Druids is the first major expansion in Ubisoft’s post-launch support for Valhalla, which was revealed prior to the base game’s release in late 2020. Wrath of the Druids will eventually be followed by the Siege of Paris expansion, which aims to let players infiltrate the city of lights and relive the “most ambitious battle in Viking history.”
Ubisoft is far from the only developer/publisher to announce a delay for an eagerly anticipated game or DLC. Arkane’s Deathloop, published by Bethesda, also recently moved its release date back to September 2021. It’s not clear though if Ubisoft has delayed Wrath of the Druids due to work-from-home complications during COVID-19 or for other reasons.
[ignvideo url="https://www.ign.com/videos/2021/03/19/assassins-creed-valhalla-ostara-season-free-update-trailer"]Assassin’s Creed longtime narrative director, Darby McDevitt, also recently announced his departure from Ubisoft after 10 years of work writing on the franchise.
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Joseph Knoop is a writer/producer/Jarl for IGN.
