House of the Dead: Remake Reveals a Reboot That’s Both Stylized and Spooky

The House of the Dead: Remake, an updated version of the classic 1996 on-rails arcade shooter, is coming to Nintendo Switch.

Announced as part of Nintendo’s Indie Showcase on Wednesday, The House of the Dead Remake promises updated graphics, updated controls, multiple endings, and the ability to play solo or two-player co-op. The trailer’s description also includes mentions of a “new entourage and gameplay changes,” so it’s possible we’ll see new characters replace the old cast.

That said, Dr. Curien, the first game's antagonist, makes an appearance at the end of the trailer, so at least one familiar face is returning. The remake is being developed by MegaPixel Studios, the team behind the Panzer Dragoon remake.

Check out the screenshots below.

[widget path="global/article/imagegallery" parameters="albumSlug=the-house-of-the-dead-remake-nintendo-switch-screenshots&captions=true"]

The trailer shows briefly shows off a reimagined version of the opening cutscene, as well as what appears to be the main entrance to the titular house, appropriately surrounded by undead. We also get a quick look at some interior locations, like a lab, as well as some sort of large greenhouse.

The original House of the Dead was released in 1996 by Sega, using a lightgun accessory to let players blast their way through undead. The original game spawned five more core sequels, as well as numerous spinoffs, like well-regarded Typing of the Dead, and the considerably less well-regarded Uwe Boll film.

[ignvideo url="https://www.ign.com/videos/2021/04/14/the-house-of-the-dead-remake-nintendo-switch-trailer"]

The House of the Dead Remake is scheduled to launch on Nintendo Switch sometime in 2021. MegaPixels has yet to say anything regarding other platforms, or if lightgun peripherals will be useable.

Don't forget to check out everything announced at Nintendo's Indie World Showcase if you're in the mood for some indie gems.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Hold your fire with him on Twitter.

Apex Legends Just Hit a Major Player Milestone

Apex Legends has officially hit 100 million players, developer Respawn announced Wednesday. Respawn also appears to be teasing a new character, and potentially some sort of new location for players to compete in.

The character in question appears at the 43-second mark, flying over the sky as Mirage exclaims “somebody got the party started.” The figure, shrouded in darkness, appears to be flying upward, or at least in a gentle arc. Aside from Horizon, who can use a jetpack while falling, no other character in Apex Legends really has that kind of maneuverability.

We also see what looks like a new or modified location in Kings Canyon, although it only appears for literally half a second after the new character appears in the sky. Here’s a quick screenshot.

apex map Unfortunately, there’s not much more to go on, but we do know that Apex Legends season 9 will feature Titanfall, Respawn’s original shooter franchise, in some capacity. Don’t forget that you can play Apex Legends on the Switch now, so read our review to see if it holds up. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/Lifeline for IGN.

This Webcam Looks Like a Human Eye and Even Blinks at You

A new prototype webcam looks like a realistic human eye, complete with its own eyebrow – and it blinks, too. If that's not enough, it's also capable of looking around and acting out on its own accord. It can express emotions such as anger and sadness, and it can check out what else is going on in the room if it doesn't feel like looking at you anymore. It's obviously an uncanny sight to see sitting on a monitor and working as a webcam, but according to the person behind the Eyecam, Marc Teyssier, there's more to it than that. Watch the trailer below for a full look at the anthropomorphic webcam: [ignvideo url="https://www.ign.com/videos/2021/04/14/the-eyecam-a-webcam-that-looks-like-a-human-eye"] "Webcams...are in front of us, looking at us constantly," Teyssier told IGN. "We are familiar with the human eye, and a webcam and a human eye share a purpose: they 'see,' but in contrast to the webcam, the human eye is expressive. Human eyes can express happiness, anger, boredom, or fatigue. The anthropomorphic features [of the Eyecam] are really strong and adding flesh (and eyebrows) makes the device much more expressive. I believe that if every device's working state and functions were explicit, it would better for end-users [and] privacy issues will be highlighted." Privacy, and how much of it users actually have, is what's behind Teyssier's Eyecam. Teyssier isn't making a statement on privacy, however – he wants Eyecam to help users arrive at their own conclusions. His site describes the purpose of the project as a way to, "speculate on the past, present, and future of technology." The site talks about the way modern "sensing devices," which is what he calls the Eyecam and other devices like Amazon Alexa and Google Home products, have blended into our daily lives, be it surveillance cameras on the street or smart home products in our houses. Teyssier says these devices blend in so well that, "we are unaware of their presence and stop questioning how they look, sense, and act." His goal with the Eyecam is to prove a prototype design of a sensing device that explicitly looks around, senses things, and acts on them. [widget path="global/article/imagegallery" parameters="albumSlug=eyecam-an-anthropomorphic-webcam&captions=true"] "I don't plan to sell Eyecam as a product," Teyssier said. "It is a 'Speculative Design' object, made to reflect on our relationship with webcams and sensing devices. However, it is open-source and open-hardware so that everybody can make one. I want the people to experience it. Having an eye looking at you all day long is very weird and I have to admit: uncanny. I hope that people can try it and see it for themselves." Teyssier's website highlights the importance of rethinking, "the relationship between humans and sensing devices through novel design." The Eyecam is one example of the novel design Teyssier's site talks about. "This opens up a debate on plausible and implausible ways future sensing devices might be designed," the site reads. "Should the device be transparent and invisible to the user? What are the next social and ethical challenges of IoT (Internet of Things)? What is the balance between mediation and intrusion? How can we design for the right amount of agency to smart sensing devices? How can we reinforce privacy and show the user they are being watched?" Those are just some of the questions Teyssier sees in the wider debate of sensing device privacy. The Eyecam can't be outright purchased, but Teyssier said the individual components needed to make it can be purchased for around $25. Inside the device is, "six servo-motors positioned optimally to reproduce the different eye muscles," according to Teyssier's site, and the motors inside can replicate the different motions of the human eyes, including the ways the eyelids and eyebrows move. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"] "Behind the device, there are some computer vision algorithms and the device has some autonomy," Teyssier said. "The device can switch between modes of operation from a utilitarian one (e.g. look at the face in front of you) to more autonomous (e.g. the device might want to go to sleep after 10 p.m. because...why not?)." One of the starting points for the design of the Eyecam originated from video calls. Teyssier said people don't always look at the face of the people in front of them on screen. Sometimes people look at what's behind the person they're talking to, or what else might be in the room, and Eyecam is designed to mimic that behavior. It also goes beyond just mimicking an eye. Teyssier says the Eyecam can be pet like an animal – he loves to pet the eyebrow – and it can behave entirely on its own. If you leave it alone, it might become sad. If you procrastinate too much by watching YouTube videos instead of using it, Eyecam could become angry. Everything you need to know about building your own Eyecam can be found here. While waiting for your Eyecam components to arrive, check out IGN's list of the best 25 sci-fi movies, which are movies sure to inspire Eyecam builders. Check out IGN's list of the best weird gadgets after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer, guide maker, and science guru. He wants to build an Eyecam, but is probably too scared to actually do it. You can follow him on Twitter @LeBlancWes

GetsuFumaDen: Undying Moon Is a New Hack-and-Slash Roguelite from Konami

While many are hoping for a new Metal Gear, Castlevania, and Silent Hill from Konami, fans will at least be happy to know that Konami is once again making new games, beginning with GetsuFumaDen: Undying Moon - a reboot of a Japan-exclusive Famicom game from 1987. Revealed during today's Indie World Showcase, GetsuFumaDen is a hack-and-slash roguelite that has players fighting huge bosses across a dark fantasy Japan. It will be released in Early Access on PC, and a full launch on PC and Switch is planned for 2022. [ignvideo url="https://www.ign.com/videos/2021/04/14/getsufumaden-undying-moon"] This, and Konami's confirmation that it would be appearing at E3 2021, should be a promising sign for the company that has shifted away from core video game development in the recent years. Despite the change in focus, Konami's Digital Entertainment business - which includes "mobile games, computer and video game and card game" - still helped lead Konami to record-high profits in the nine months ended December 31, 2020. Konami producer Shin Murato spoke to Inverse about this new game set 1,000 years after the original, and revealed that the team began working on it a few years ago. "We began planning for this title in 2018," Murato said. "During this time, we noticed that indie titles and relatively small game projects with high artistic elements and game systems (many times with Japanese themes) really stood out. Because of this, we wanted to try and pursue a title that matched these criteria." [widget path="global/article/imagegallery" parameters="albumSlug=getsufumaden-undying-moon-screenshots&captions=true"] This is also the first Konami game to enter Early Access, and Murato really wants to integrate the community's voice into the development process. "We want to be able to tune the game appropriately so we can make it a title that fans will be able to play and enjoy for a very long time. Also, we do plan to add DLC in the future, so we will definitely take user feedback to heart when we are thinking about what is working best and what isn’t, and how we can use that feedback to help us create new content and expand the game down the line." Murato explained. Murato continued by discussing GetsuFumaDen's beautiful art style that he says utilizes "a print-style visual, such as inferno (an art representation from the Japanese Middle Ages) with a motif of hell, which is also the theme of this title." [ignvideo url="https://www.ign.com/videos/2020/09/26/is-konami-really-a-video-game-company-anymore"] Who knows, this could mean we are one step closer to a much-anticipated Silent Hill game or remake that has been rumored for quite some time now. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Warrior Renewed For Season 3 by HBO Max

Warrior fans, rejoice! The action-packed martial arts series inspired by the writings of Bruce Lee, is coming back for a third season on HBO Max. The announcement was made today by HBO boss Casey Bloys: "Warrior introduced viewers to a distinct world from the past, executed with dynamic action and relevant storytelling, with a brilliant cast led by Andrew Koji," Bloys explained. "We can’t wait to see what Jonathan, Justin, and Shannon will bring to the next chapter of this series on HBO Max." Check out the cast and crew of Warrior sharing their excitement for the HBO Max Season 3 announcement in the video below, or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/04/14/warrior-season-3-hbo-max-announcement"] Warrior was created and executive produced by Jonathan Tropper (Banshee), with Fast & Furious 9 director Justin Lin, and Shannon Lee (daughter of Bruce Lee) also serving as executive producers. "Justin, Jonathan, and I were thrilled when Warrior was put on HBO platforms to be discovered by a whole new legion of fans," Lee said. "Now we are excited and grateful for the opportunity to do another season, and we applaud HBO Max for understanding the importance of telling this story and for continuing to support this level of representation in our industry. I just know that my father is grinning right now to see this show he dreamed of so long ago continuing to beat the odds. We have every intention of delivering the same high level of meaningful storytelling and Gung-Fu action in season 3!" For those of you interested in checking out Warrior's first two seasons, they are currently available to stream on HBO Max. [widget path="global/article/imagegallery" parameters="albumSlug=hbo-max-spotlight-april-2021&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Oddworld: Soulstorm Review

Oddworld: Soulstorm has been a long time coming. A direct sequel to Oddworld: New 'n' Tasty, Soulstorm is a loosely drawn reimagining of the second Oddworld game, Abe's Exoddus. Soulstorm looks shiny and PS5-new, with beautifully detailed characters and vast sweeping landscapes in its backgrounds, but it has an old soul. Soulstorm's stealthy platforming feels like a throwback: It's unlike any game I've played in a long time, and that's refreshing. But with old-school gameplay, Soulstorm retains some archaic design choices that feel outdated in 2021. The pain from those choices is accentuated by the game's many serious technical issues, which can blow even the most carefully played sequences at the drop of a hat. Soulstorm has a lot of heart, but its poor tuning makes it a bit of a slog.

Like its predecessors, Soulstorm puts you in control of Abe, a now free slave with the ability to take control of his former captors using a special chant. Each level strings together a gauntlet of side-scrolling stealth-platforming puzzles. As Abe, you'll sneak across each stage, jumping across platforms to dodge traps while avoiding conflict as much as possible. All the while, you're searching for your fellow Mudokons, Abe's species of lanky green Oddworlders, most of whom are still slaves in factories and mines. Staying out of harm's way requires careful planning and timing. Like many stealth games, you're carefully monitoring guard movements and vision cones to find the perfect moment to move from one hiding spot to the next, or to dispatch a guard. There's a tense, nail-biting thrill to maneuvering your way into and out of danger.

Though stealth factors into most areas, there are also a fair number of pure platforming sequences. Dodging flamethrowers, buzzsaws, spikes, and other dangers is also often a matter of getting the timing right. Soulstorm's best platforming sequences feel more puzzle-like than a reflex test, balancing time pressure and a need to methodically feel your way through whatever lethal obstacles it throws your way.

Continue Reading at GameSpot

Oddworld: Soulstorm Review

Oddworld: Soulstorm has been a long time coming. A direct sequel to Oddworld: New 'n' Tasty, Soulstorm is a loosely drawn reimagining of the second Oddworld game, Abe's Exoddus. Soulstorm looks shiny and PS5-new, with beautifully detailed characters and vast sweeping landscapes in its backgrounds, but it has an old soul. Soulstorm's stealthy platforming feels like a throwback: It's unlike any game I've played in a long time, and that's refreshing. But with old-school gameplay, Soulstorm retains some archaic design choices that feel outdated in 2021. The pain from those choices is accentuated by the game's many serious technical issues, which can blow even the most carefully played sequences at the drop of a hat. Soulstorm has a lot of heart, but its poor tuning makes it a bit of a slog.

Like its predecessors, Soulstorm puts you in control of Abe, a now free slave with the ability to take control of his former captors using a special chant. Each level strings together a gauntlet of side-scrolling stealth-platforming puzzles. As Abe, you'll sneak across each stage, jumping across platforms to dodge traps while avoiding conflict as much as possible. All the while, you're searching for your fellow Mudokons, Abe's species of lanky green Oddworlders, most of whom are still slaves in factories and mines. Staying out of harm's way requires careful planning and timing. Like many stealth games, you're carefully monitoring guard movements and vision cones to find the perfect moment to move from one hiding spot to the next, or to dispatch a guard. There's a tense, nail-biting thrill to maneuvering your way into and out of danger.

Though stealth factors into most areas, there are also a fair number of pure platforming sequences. Dodging flamethrowers, buzzsaws, spikes, and other dangers is also often a matter of getting the timing right. Soulstorm's best platforming sequences feel more puzzle-like than a reflex test, balancing time pressure and a need to methodically feel your way through whatever lethal obstacles it throws your way.

Continue Reading at GameSpot

Assassin’s Creed Valhalla: Wrath of the Druids Expansion Delayed

Assassin’s Creed: Valhalla’s first expansion DLC, Wrath of the Druids, has been delayed. Ubisoft announced Wednesday that Wrath of the Druids will move from its original date of April 29 to May 13, 2021 in order to “deliver a more refined experience.”

Ubisoft added that it is working on an article that will go further into the reasons for delaying Valhalla’s expansion, which sees Eivor travel to Ireland and face a druidic cult known as the Children of Danu.

[ignvideo url="https://www.ign.com/videos/2020/10/20/assassins-creed-valhalla-official-post-launch-trailer"]

Wrath of the Druids is the first major expansion in Ubisoft’s post-launch support for Valhalla, which was revealed prior to the base game’s release in late 2020. Wrath of the Druids will eventually be followed by the Siege of Paris expansion, which aims to let players infiltrate the city of lights and relive the “most ambitious battle in Viking history.”

Ubisoft is far from the only developer/publisher to announce a delay for an eagerly anticipated game or DLC. Arkane’s Deathloop, published by Bethesda, also recently moved its release date back to September 2021. It’s not clear though if Ubisoft has delayed Wrath of the Druids due to work-from-home complications during COVID-19 or for other reasons.

[ignvideo url="https://www.ign.com/videos/2021/03/19/assassins-creed-valhalla-ostara-season-free-update-trailer"]

Assassin’s Creed longtime narrative director, Darby McDevitt, also recently announced his departure from Ubisoft after 10 years of work writing on the franchise.

[poilib element="accentDivider"]

Joseph Knoop is a writer/producer/Jarl for IGN.

OlliOlli World and 20 More Games Announced at Nintendo’s April 14 Indie World Showcase

Nintendo has finished up its latest Indie World Showcase with over 20 indie games from around the world coming to the Nintendo Switch. As usual, there are a mix of games releasing today while some will be coming out over the next year. The big final announcement from today's show was Night School's Oxenfree 2: Lost Signals, but there are a ton of other cool indies revealed today. Check out the full list below for the rundown of all of today's biggest announcements. [poilib element="accentDivider"] [ignvideo url="https://www.ign.com/videos/2021/04/14/oxenfree-2-lost-signals"] OXENFREE 2: Lost Signals: Night School Studio's sequel to its indie hit Oxenfree, Lost Signals is set five years after the events of the original game. Riley returns to her hometown of Camena to investigate a mysterious radio frequency seemingly causing disturbances. Lost Signals is out on Nintendo Switch in 2021. [ignvideo url="https://www.ign.com/videos/2021/04/14/road-96-reveal-trailer"] Road 96: A narrative adventure game from DigixArt that mirrors the classic road movie. Players will go through a procedural story with thousands of potential story branches which will take you to all kinds of different storylines. Your choices will change the characters you meet, your backstory. Road 96 will come out sometime later this year. [ignvideo url="https://www.ign.com/videos/2021/04/14/olliolli-world-announcement-trailer"] OlliOlli World: The next game in the skateboarding series from Roll7. OlliOlli World has the same tight skateboarding platforming controls fans are used to with some new tricks up its sleeves. Bigger worlds, hidden secrets, and more when OlliOlli World is released this winter. [ignvideo url="https://www.ign.com/videos/2021/04/14/hindsight-reveal-trailer"] Hindsight: The first of two offerings from publisher Annapurna, Hindsight is by developer Joel McDonald and is about an older woman reminiscing about her family. Look at objects and travel into her past memories and uncover this woman's history when Hindsight is released later this year. [ignvideo url="https://www.ign.com/videos/2021/04/14/last-stop-trailer"] Last Stop: The second Annapurna published title, this one from developer Variable State. This third-person adventure game is set in modern-day London where three strangers will meet during a supernatural crisis. Last Stop will be released this July. [ignvideo url="https://www.ign.com/videos/2021/04/14/the-longing-nintendo-switch-trailer"] The Longing: German developer Studio Seufz has a folklore-inspired game about a servant waiting 400 days to awaken his King from a long sleep. The game is played in real-time, but you won't have to play every day to see the ending. As the Shade, there are various puzzles and activities to occupy your time as you count down the days. The Longing is out today. [ignvideo url="https://www.ign.com/videos/2021/04/14/aerial-knights-never-yield-trailer"] Aerial Knight's Never Yield: From developer Aerial Knight, this runner game is set in a stylized, Tokyo-inspired Detroit. Run through the city as Wally to the backdrop of a cool soundtrack. Aerial Knight's Never Yield is coming out on May 19 and a demo will be available later today. [ignvideo url="https://www.ign.com/videos/2021/04/14/aztech-forgotten-gods-trailer"] Aztech Forgotten Gods: A 3D action game from Mexican developer Lienzo, inspired by Aztec mythology. Use an upgradeable arm weapon and travel through different areas in a Mesoamerican metropolis when Aztech Forgotten Gods is released this fall. [ignvideo url="https://www.ign.com/videos/2021/04/14/there-is-no-game-wrong-dimension-switch-trailer"] There is Not Game: Wrong Dimension: A point-and-click comedy adventure from Draw Me A Pixel. Solve various riddles and puzzles in this experimental odyssey coming to the Nintendo Switch later today. [ignvideo url="https://www.ign.com/videos/2021/04/14/teenage-mutant-ninja-turtles-shredders-revenge-switch-trailer"] Teenage Mutant Ninja Turtles: Shredder's Revenge: A throwback to the retro arcade Teenage Mutant Ninja Turtle game, this one from Tribute Games and Dotemu brings the four ninja turtle brothers back in a four-player beat-em-up coming to Nintendo Switch later this year. [ignvideo url="https://www.ign.com/videos/2021/04/14/cris-tales-release-date-trailer"] Cris Tales: The time-traveling JRPG homage has been in development for some time. Now Cris Tales has a firm release-date set for July 20. [ignvideo url="https://www.ign.com/videos/2021/04/14/skul-the-hero-slayer"] Skul: The Hero Slayer: A 2D roguelite from South Korean developer SouthPAW Games. Play as a skull who can change into over 90 playable classes by switching his head. Coming to Nintendo Switch this summer. [ignvideo url="https://www.ign.com/videos/2021/04/14/getsufumaden-undying-moon"] GetsuFumaDen: Undying Moon:  A hack-and-slash rougelite from Konami. Fight through huge bosses across a dark fantasy Japan when GetsuFumaDen is released next year 2022. [ignvideo url="https://www.ign.com/videos/2021/04/14/nintendo-indie-world-showcase-montage"] FEZ: The critically-acclaimed 2D/3D puzzle-platformer that lets players control space and time is coming to the Nintendo Switch later today. Beasts of Maravilla Island: A 3D adventure game from Banana Bird Studios centers on a wildlife photographer who travels through Maravilla Island to discover extraordinary creatures and photographs their glory. Beasts of Maravilla Island will be released on the Nintendo Switch in June. art of rally: A rally racer for driving enthusiasts everywhere. Funselektor Labs' stylized racing game will be released on the Nintendo Switch this summer. KeyWe: A cooperative postal puzzle game starring two kiwi birds. Developed by Stonewheat & Sons, KeyWe (a pun, get it?) is coming to Nintendo Switch in August. Ender Lillies: Quietus of the Knights: A dark fantasy 2D action-RPG from Binary Haze Interactive. Horrifying enemies and difficult trials await when Ender Lillies come to the Switch on June 21. Weaving Tides: Journey over a woven landscape and explore dungeons in Follow the Featuers' single-player adventure game. Coming to the Nintendo Switch in May. Labyrinth City: Pierre the Maze Detective: Adapted from a children's book series, this is a hidden objects puzzle game from Darjeeling set to launch on the Switch this spring. House of the Dead: Remake: A remake of the classic rail-shooter (remember movie theaters?) with a new look and some gameplay challenges. Team up with a buddy when House of the Dead: Remake is out on the Switch later this year. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.  

Oxenfree 2: Lost Signals Announced

Oxenfree 2: Lost Signals has been announced for a 2021 release on Nintendo Switch. A sequel to the highly acclaimed 2016 supernatural teen drama, the game is set five years after the events of the original, and puts us in the shoes of Riley, who "returns to her hometown of Camena to investigate mysterious radio frequency signals causing curious disturbances." [ignvideo url="https://www.ign.com/videos/2021/04/14/oxenfree-2-lost-signals"] The first game was an interactive mystery drama with some very smart ideas about how to present branching dialogue, something the new game seems likely to build on. Oxenfree 2 builds on those ideas and from a gameplay perspective looks familiar to anyone who played the first. Venture around new areas in search of a mysterious signal and experience supernatural events. We awarded Oxenfree an 8.2 review back in 2016, saying that it was "like walking through a stunning painting, listening to the idle chatter and revealing talks of (sometimes unnatural-sounding) teenagers." We spoke to creator Sean Krankel for IGN Unfiltered, where he discussed his unusual journey into game development, how Xbox Game Pass helped his studio, and the 'hell' of making licensed games. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.