A Golden Wii Designed for Queen Elizabeth Is Up for Sale

A golden Nintendo Wii created for the Queen of the UK, Elizabeth II, is currently for sale on eBay for the sum of $300,000. The luxurious console's current owner, a Dutch video game collector called Donny, has put the Queen's Wii up for sale because he is "moving on with life". The Queen's Golden Nintendo Wii Talking to Consolevariations.com, Donny said "The reason why I am selling it is simple: Moving on with life." "I've been in one place for my whole life, it's time to get my own place," he explained. "At times it has been difficult for me to have free time or relax. Lately it's all CV and my daily job. When I come home, I don't get to spend a lot of 'me time' so I would like to take the step and move on." The $300,000 asking price has been set as a reasonable amount of money with with Donny would be able to buy a home for himself and realise that ambition of moving on with life. If you're unaware of the legend of the Queen's golden Wii, it was created as part of a PR stunt by THQ for the Wii game Big Family Games, a mini-game complication. The idea was to send a unique console to the biggest family of them all: the royal family. And so they sent Queen Elizabeth an absurdly expensive gold Wii. [ignvideo url="https://www.ign.com/videos/2010/11/09/top-25-wii-games-montage"] Unsurprisingly, the Queen rejected the console. It has all made for an amusing industry legend, though, as documented by an episode of People Make Games. If you suddenly find yourself in possession of a golden Wii, then be sure to check out the best Wii games. Or, if you're keeping up to date, be sure to check in on the latest PlayStation 5 sales figures. Right now, it feels like a PS5 is rarer than a golden Wii. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

A Golden Wii Designed for Queen Elizabeth Is Up for Sale

A golden Nintendo Wii created for the Queen of the UK, Elizabeth II, is currently for sale on eBay for the sum of $300,000. The luxurious console's current owner, a Dutch video game collector called Donny, has put the Queen's Wii up for sale because he is "moving on with life". The Queen's Golden Nintendo Wii Talking to Consolevariations.com, Donny said "The reason why I am selling it is simple: Moving on with life." "I've been in one place for my whole life, it's time to get my own place," he explained. "At times it has been difficult for me to have free time or relax. Lately it's all CV and my daily job. When I come home, I don't get to spend a lot of 'me time' so I would like to take the step and move on." The $300,000 asking price has been set as a reasonable amount of money with with Donny would be able to buy a home for himself and realise that ambition of moving on with life. If you're unaware of the legend of the Queen's golden Wii, it was created as part of a PR stunt by THQ for the Wii game Big Family Games, a mini-game complication. The idea was to send a unique console to the biggest family of them all: the royal family. And so they sent Queen Elizabeth an absurdly expensive gold Wii. [ignvideo url="https://www.ign.com/videos/2010/11/09/top-25-wii-games-montage"] Unsurprisingly, the Queen rejected the console. It has all made for an amusing industry legend, though, as documented by an episode of People Make Games. If you suddenly find yourself in possession of a golden Wii, then be sure to check out the best Wii games. Or, if you're keeping up to date, be sure to check in on the latest PlayStation 5 sales figures. Right now, it feels like a PS5 is rarer than a golden Wii. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Shunsuke Kikuchi, Dragon Ball Music Composer, Dies Aged 89

Shunsuke Kikuchi, the prolific Japanese composer who worked on Dragon Ball, Doraemon, and Kamen Rider, has passed away at the age of 89. According to an Oricon news report, per Kotaku, Kikuchi died on April 24 at a medical facility in Tokyo after suffering from aspiration pneumonia. He is said to have been undergoing medical treatment at the facility prior to his passing. The report also notes that his close family members and relatives organized a private funeral for the late composer. Over the course of his career, Kikuchi worked on numerous anime productions, movies, and television shows. He first rose to prominence in the 1960s, making his professional debut as a composer in the 1961 film The Eighth Enemy. In the years that followed, he earned worldwide recognition for his contributions to the Dragon Ball franchise. The Dragon Ball Fandom page notes that, altogether, Kikuchi composed 23 packages of music for the original Dragon Ball show and its sequel Dragon Ball Z, which resulted in over 400 different pieces of music. He also composed the theme for Doraemon, an anime series that ran for 26 years, and he also scored songs for Kamen Rider, Tiger Mask, Dr. Slump, and many more. [ignvideo url="https://www.ign.com/videos/2018/02/08/dragon-ball-z-9-of-the-most-unforgettable-moments"] Among numerous honors, Kikuchi was nominated for the Japan Academy Prize in 1983 for his work on The Gate of Youth and To Trap a Kidnapper. He went on to receive an Award of Merit at the 2013 Tokyo Anime Awards, and later became the recipient of the prestigious lifetime achievement award at the 57th Japan Record Awards in 2015. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Shunsuke Kikuchi, Dragon Ball Music Composer, Dies Aged 89

Shunsuke Kikuchi, the prolific Japanese composer who worked on Dragon Ball, Doraemon, and Kamen Rider, has passed away at the age of 89. According to an Oricon news report, per Kotaku, Kikuchi died on April 24 at a medical facility in Tokyo after suffering from aspiration pneumonia. He is said to have been undergoing medical treatment at the facility prior to his passing. The report also notes that his close family members and relatives organized a private funeral for the late composer. Over the course of his career, Kikuchi worked on numerous anime productions, movies, and television shows. He first rose to prominence in the 1960s, making his professional debut as a composer in the 1961 film The Eighth Enemy. In the years that followed, he earned worldwide recognition for his contributions to the Dragon Ball franchise. The Dragon Ball Fandom page notes that, altogether, Kikuchi composed 23 packages of music for the original Dragon Ball show and its sequel Dragon Ball Z, which resulted in over 400 different pieces of music. He also composed the theme for Doraemon, an anime series that ran for 26 years, and he also scored songs for Kamen Rider, Tiger Mask, Dr. Slump, and many more. [ignvideo url="https://www.ign.com/videos/2018/02/08/dragon-ball-z-9-of-the-most-unforgettable-moments"] Among numerous honors, Kikuchi was nominated for the Japan Academy Prize in 1983 for his work on The Gate of Youth and To Trap a Kidnapper. He went on to receive an Award of Merit at the 2013 Tokyo Anime Awards, and later became the recipient of the prestigious lifetime achievement award at the 57th Japan Record Awards in 2015. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Monster Hunter Rise Puts Character Editing Behind a Paywall Again, and Fans Aren’t Happy

Monster Hunter Rise's latest update locks elements of character editing behind a paywall for the second time in series history, and many fans aren't happy about it. The 2.0 title update for Monster Hunter Rise – which is now available – adds new monsters, layered armour and more, but players noticed one returning feature they were far less happy to see. 'Character Edit Vouchers' – first introduced in Monster Hunter World – now allow you to almost fully customise your created character again after starting the game, but at a cost. We asked Capcom for clarity on exactly how the vouchers work: "Character Edit Vouchers work similar to how they do in Monster Hunter: World," explained a spokesperson. "Only minor character edits (hairstyle, makeup etc.) were possible up until now and will remain available for free, Character Edit Vouchers now allow extended editing of your character (body type, detailed facial features etc.). The first voucher is free." After that first free voucher, each new one will cost $2.99 USD (with discounts for buying multiple vouchers). [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-update-ver-20-elder-dragons-apex-monsters-trailer"] Aside from the obvious sticking point of locking away content already in the game (you fully design a character when the game begins, and the new edit process offers no more options), Monster Hunter offers an extra wrinkle, in that armour designs for male and female characters can vary wildly. Many players like to see both sets of designs on their created characters before committing, and the Vouchers now make that experimentation come at a cost, or force you to start a new save game entirely. Fans have begun voicing their frustrations with the system since its announcement. "Character edits should be FREE. Full stop," wrote skepticalmonique on Reddit. "This is the very definition of creating a problem to sell you the solution. Ridiculous that they are charging for this." Sly_Pika agreed: "Shouldn’t you just have that as a feature in the game in the first place though? Like it’s a full price retail game that wasn’t released fully....and they put a micro transaction for such a basic concept?" Steamy_guy summed up the problem succinctly: "I'll gladly pay for content not for settings." That's a very common sentiment – many Monster Hunter fans are happy to pay for (or ignore) brand new cosmetics, but basic editing features are seen as a step too far. [ignvideo url="https://www.ign.com/videos/natural-history-expert-reacts-to-monster-hunter-rise"] The reappearance of the feature in a second game after World has some players worried about the direction the Monster Hunter series could take in future: "There is 100% a future timeline where MH as a series declines into a [microtransaction] ridden f**kfest," said SlakingSWAG, "and mindless defence of mechanics like this and the state of Rise at launch will have a big part in that decline." SadArtemis pointed out that the feature may even be counter-intuitive: "Capcom has been looking for ways to slip microtransactions into MonHun since World and this is literally the only bit I'm against. Disliked it in World and dislike it here, if anything I'd say that by making character edits paywalled (however cheap, or not, it may be) it actually makes me less likely to buy more of other types of microtransaction (cosmetics)." It does now feel like a trend is emerging. With Monster Hunter more popular than it's ever been, the company appears to be leveraging that success to squeeze more money out of its biggest fans. It's not entirely surprising, but the way it's being handled feels ill-conceived. We've contacted Capcom for a response on players' concerns, and its future plans regarding microtransactions. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Monster Hunter Rise Puts Character Editing Behind a Paywall Again, and Fans Aren’t Happy

Monster Hunter Rise's latest update locks elements of character editing behind a paywall for the second time in series history, and many fans aren't happy about it. The 2.0 title update for Monster Hunter Rise – which is now available – adds new monsters, layered armour and more, but players noticed one returning feature they were far less happy to see. 'Character Edit Vouchers' – first introduced in Monster Hunter World – now allow you to almost fully customise your created character again after starting the game, but at a cost. We asked Capcom for clarity on exactly how the vouchers work: "Character Edit Vouchers work similar to how they do in Monster Hunter: World," explained a spokesperson. "Only minor character edits (hairstyle, makeup etc.) were possible up until now and will remain available for free, Character Edit Vouchers now allow extended editing of your character (body type, detailed facial features etc.). The first voucher is free." After that first free voucher, each new one will cost $2.99 USD (with discounts for buying multiple vouchers). [ignvideo url="https://www.ign.com/videos/monster-hunter-rise-update-ver-20-elder-dragons-apex-monsters-trailer"] Aside from the obvious sticking point of locking away content already in the game (you fully design a character when the game begins, and the new edit process offers no more options), Monster Hunter offers an extra wrinkle, in that armour designs for male and female characters can vary wildly. Many players like to see both sets of designs on their created characters before committing, and the Vouchers now make that experimentation come at a cost, or force you to start a new save game entirely. Fans have begun voicing their frustrations with the system since its announcement. "Character edits should be FREE. Full stop," wrote skepticalmonique on Reddit. "This is the very definition of creating a problem to sell you the solution. Ridiculous that they are charging for this." Sly_Pika agreed: "Shouldn’t you just have that as a feature in the game in the first place though? Like it’s a full price retail game that wasn’t released fully....and they put a micro transaction for such a basic concept?" Steamy_guy summed up the problem succinctly: "I'll gladly pay for content not for settings." That's a very common sentiment – many Monster Hunter fans are happy to pay for (or ignore) brand new cosmetics, but basic editing features are seen as a step too far. [ignvideo url="https://www.ign.com/videos/natural-history-expert-reacts-to-monster-hunter-rise"] The reappearance of the feature in a second game after World has some players worried about the direction the Monster Hunter series could take in future: "There is 100% a future timeline where MH as a series declines into a [microtransaction] ridden f**kfest," said SlakingSWAG, "and mindless defence of mechanics like this and the state of Rise at launch will have a big part in that decline." SadArtemis pointed out that the feature may even be counter-intuitive: "Capcom has been looking for ways to slip microtransactions into MonHun since World and this is literally the only bit I'm against. Disliked it in World and dislike it here, if anything I'd say that by making character edits paywalled (however cheap, or not, it may be) it actually makes me less likely to buy more of other types of microtransaction (cosmetics)." It does now feel like a trend is emerging. With Monster Hunter more popular than it's ever been, the company appears to be leveraging that success to squeeze more money out of its biggest fans. It's not entirely surprising, but the way it's being handled feels ill-conceived. We've contacted Capcom for a response on players' concerns, and its future plans regarding microtransactions. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

E3 2021 Announces Its Digital Event Hosts

E3 has revealed that a trio of games industry personalities will host this year's E3 2021 virtual event. The trio features two IGN veterans, Kinda Funny co-founder Greg Miller, and Emmy-nominated host Jacki Jing. They are joined by esports commentator Alex "Goldenboy" Mendez. All three will share hosting duties of E3 2021, which takes place over four days from June 12 to June 15. The hosts will provide in-depth commentary on the events of the show as well as taking part in publisher and developer interviews across the four days. [ignvideo url="https://www.ign.com/videos/2021/02/10/will-e3-still-have-a-big-impact-in-2021-plus-silent-hill-rumors-beyond-episode-687"] E3 2021 will take place from Saturday, June 12 to Tuesday, June 15 as an all-digital event for the very first time. You'll be able to watch it on IGN as part of our Summer of Gaming event. The ESA detailed its plans for E3 2021 earlier this month, noting that publishers such as Nintendo, Xbox, Capcom, Konami and Take-Two Interactive would all be taking part in the show. You can check out the full list of Game Publishers confirmed to be showcasing at E3 2021 here. Major companies missing from the list at present include Sony, EA and Square Enix. Ubisoft is one of the publishers attending the show and has since announced the next iteration of its digital conference series, Ubisoft Forward, which will take place on June 12 at 12 PM PT. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

E3 2021 Announces Its Digital Event Hosts

E3 has revealed that a trio of games industry personalities will host this year's E3 2021 virtual event. The trio features two IGN veterans, Kinda Funny co-founder Greg Miller, and Emmy-nominated host Jacki Jing. They are joined by esports commentator Alex "Goldenboy" Mendez. All three will share hosting duties of E3 2021, which takes place over four days from June 12 to June 15. The hosts will provide in-depth commentary on the events of the show as well as taking part in publisher and developer interviews across the four days. [ignvideo url="https://www.ign.com/videos/2021/02/10/will-e3-still-have-a-big-impact-in-2021-plus-silent-hill-rumors-beyond-episode-687"] E3 2021 will take place from Saturday, June 12 to Tuesday, June 15 as an all-digital event for the very first time. You'll be able to watch it on IGN as part of our Summer of Gaming event. The ESA detailed its plans for E3 2021 earlier this month, noting that publishers such as Nintendo, Xbox, Capcom, Konami and Take-Two Interactive would all be taking part in the show. You can check out the full list of Game Publishers confirmed to be showcasing at E3 2021 here. Major companies missing from the list at present include Sony, EA and Square Enix. Ubisoft is one of the publishers attending the show and has since announced the next iteration of its digital conference series, Ubisoft Forward, which will take place on June 12 at 12 PM PT. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

New Pokemon Snap Review – A Blast From The Past

The Nintendo 64's Pokemon Snap has held a special place in my heart for over 20 years, partially because there's nothing else quite like it in the Pokemon franchise. Pokemon Snap has nothing to do with catching or battling with Pokemon, and humans aren't at the heart of its story. Instead, Snap has always been about the joy of discovery and uncovering the secrets of the Pokemon world without interfering with it. Its long-lasting charm has stemmed in part from emulating one of the greatest joys of photography: witnessing and capturing moments it felt like you weren't supposed to see, like a group of Charmander performing a synchronized dance inside a volcano. 20 years later, that same charm and mystique is present in New Pokemon Snap on Nintendo Switch. With even more courses and Pokemon to discover, New Pokemon Snap is a brand-new adventure that's absolutely delightful to embark on, incorporating newer generations of Pokemon and stunning environments that feel truly alive.

Like the first game, New Pokemon Snap opens with you, a budding photographer, joining up with a Pokemon professor to snap some photos for his research. The mystery at the heart of the game is quickly introduced--Professor Mirror is investigating a strange Illumina phenomenon that's causing some Pokemon in the Lental region to glow, and you're here to catch it in action and discover its source. This sets up an overarching story--something that wasn't present in the first game--that slowly unfolds as you explore each island. The story itself isn't particularly deep and feels somewhat half-baked, but having the narrative reasons for continuing to explore each island does help progression feel natural and well-paced. Charming voice-acted cutscenes with Professor Mirror and the research team help draw you in and add to the overall presentation.

What you're really here for, though, are the new courses, which you explore in a pod-like vehicle known as the NEO-ONE. These take you through all sorts of natural Pokemon environments, from thick jungles to vast deserts and underwater caverns. Though some of them are thematically similar to courses that were present in the 1999 game, such as the beach level, New Pokemon Snap also takes you to brand-new environments. These feature a mix of Pokemon from all eight generations existing in their natural habitats. Each environment is full of life, with something happening in nearly every direction you look--it's almost a sensory overload the first time you load up a course. The thrill of discovery is still at the heart of its gameplay--that incredible feeling of spotting your favorite Pokemon out of the blue and snapping about 20 quickfire shots of it that all turn out terrible because you were just so excited and weren't ready for it. Whether you're photographing a Pokemon that burst out in front of you or zooming in to take a shot of one that's hidden in the distance, the sense of wonder and constant anticipation of what you'll see next in New Pokemon Snap is exhilarating.

Continue Reading at GameSpot

New Pokemon Snap Review – A Blast From The Past

The Nintendo 64's Pokemon Snap has held a special place in my heart for over 20 years, partially because there's nothing else quite like it in the Pokemon franchise. Pokemon Snap has nothing to do with catching or battling with Pokemon, and humans aren't at the heart of its story. Instead, Snap has always been about the joy of discovery and uncovering the secrets of the Pokemon world without interfering with it. Its long-lasting charm has stemmed in part from emulating one of the greatest joys of photography: witnessing and capturing moments it felt like you weren't supposed to see, like a group of Charmander performing a synchronized dance inside a volcano. 20 years later, that same charm and mystique is present in New Pokemon Snap on Nintendo Switch. With even more courses and Pokemon to discover, New Pokemon Snap is a brand-new adventure that's absolutely delightful to embark on, incorporating newer generations of Pokemon and stunning environments that feel truly alive.

Like the first game, New Pokemon Snap opens with you, a budding photographer, joining up with a Pokemon professor to snap some photos for his research. The mystery at the heart of the game is quickly introduced--Professor Mirror is investigating a strange Illumina phenomenon that's causing some Pokemon in the Lental region to glow, and you're here to catch it in action and discover its source. This sets up an overarching story--something that wasn't present in the first game--that slowly unfolds as you explore each island. The story itself isn't particularly deep and feels somewhat half-baked, but having the narrative reasons for continuing to explore each island does help progression feel natural and well-paced. Charming voice-acted cutscenes with Professor Mirror and the research team help draw you in and add to the overall presentation.

What you're really here for, though, are the new courses, which you explore in a pod-like vehicle known as the NEO-ONE. These take you through all sorts of natural Pokemon environments, from thick jungles to vast deserts and underwater caverns. Though some of them are thematically similar to courses that were present in the 1999 game, such as the beach level, New Pokemon Snap also takes you to brand-new environments. These feature a mix of Pokemon from all eight generations existing in their natural habitats. Each environment is full of life, with something happening in nearly every direction you look--it's almost a sensory overload the first time you load up a course. The thrill of discovery is still at the heart of its gameplay--that incredible feeling of spotting your favorite Pokemon out of the blue and snapping about 20 quickfire shots of it that all turn out terrible because you were just so excited and weren't ready for it. Whether you're photographing a Pokemon that burst out in front of you or zooming in to take a shot of one that's hidden in the distance, the sense of wonder and constant anticipation of what you'll see next in New Pokemon Snap is exhilarating.

Continue Reading at GameSpot