Monthly Archives: September 2022
Rap Icon Coolio Dead at 59
US rapper, actor, and record producer Coolio has died today in Los Angeles, according to TMZ. He was 59.
Coolio reportedly passed away suddenly while visiting a friend. An official cause of death is yet to be confirmed.
Artis Leon Ivey, Jr., known professionally as Coolio, began his music career in the late 1980s but shot to international stardom in 1995 when he released “Gangsta’s Paradise”, one of the most-acclaimed hip hop tracks of all-time. The song was recorded for the 1995 Michelle Pfeiffer high school drama Dangerous Minds and subsequently appeared on Coolio second studio album of the same name.
The Grammy award-winning rapper was also an actor with a long list of film and TV appearances and cameos.
Coolio had been performing across the US as part of the I Love the '90s Tour alongside Vanilla Ice, Color Me Badd, Young M.C. and more.
Returnal for PC Seemingly Leaks, Includes DLSS and Ray-Traced Shadows
Footage of Returnal on PC appeared to leak earlier today, seemingly confirming that Housemarque's roguelite will be joining Sony's other first-party releases on the platform.
The leaked footage first appeared on Icon-Era after being uploaded to Youtube, showing off the options and customization of the PC version including ray-traced shadows, reflections, DLSS, and FSR. The footage was pulled by Sony not long after.
Assuming the footage is real, it shows that Returnal will receive significant enhancements over the PS5 release, which favored frame-rate over pure visual fidelity.
First released in 2021, Returnal was lauded for its originality and its actions. In our review we wrote that "the moment-to-moment gameplay of Returnal is sublime," and that it never drops the ball on the story, but that runs have a tendency to last too long. Housemarque has since released a number of improvements, including multiplayer co-op and the ability to save in the middle of runs.
Sony has yet to officially announce a PC version of Returnal, but it seems very likely given the recent pipeline that includes Spider-Man, God of War, and Horizon: Zero Dawn. It would be another showcase release for the Steam Deck, which we recently covered in a wide-ranging interview with Valve.
For now, Returnal's PC release date remains unknown, but if the footage is real, an announcement appears imminent.
Major Disney Dreamlight Valley Patch Featuring Scar Gets a Timing Update
Disney Dreamlight Valley’s upcoming patch is coming in about three weeks.
The update, which also adds The Lion King character, Scar, will be coming this fall, but Disney is yet to pin down an actual release date.
“The next bug fixes will be released as part of the first content update featuring Scar, this fall,” they confirmed via Twitter. “While we can't share exact timing yet, we are targeting a release in around 3 weeks.”
Although the developers didn’t give a definite date, they did confirm that this will be separate from the current Star Path end date. They also gave an update on what they consider to be priority issues in the game:
“Expect updates on the following in the coming weeks as we get closer to locking fixes: Preventing progress loss, Missing Founder's Pack rewards, Console crashes.”
As well as these priority issues, the patch will also include over 40 bug foxes, such as PS4 optimizations, Lightning VFX, two quest fixes, Switch audio distortion, and an issue where rain doesn't water crops.
Additionally, the patch will also add an improved photo mode and more avatar poses.
“We know it can be frustrating to run into bugs or issues, so we appreciate your patience,” they stated. “There are a ton of fixes coming and many are thanks to your helpful issue reports! Stay tuned for more status updates in the coming weeks and thanks again.”
IGN’s Dreamlight Valley review gave it 8/10 and said: “Disney Dreamlight Valley is an awesome life simulator that flexes its iconic characters to riveting, satisfying effect. Adding these instantly recognizable villagers to your magical kingdom and forging friendships with them through quests is a blast, even when many of those amount to mundane village errands.”
Want to read more about Disney Dreamlight Valley? Check out our Disney Dreamlight Valley tips and find out which expansions are coming soon.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
WB Discovery CEO Shoots Down Rumors of Yet Another Sale
During a time of cost-cutting measures and layoffs, Warner Bros. Discovery's CEO has reportedly told employees the company is not up for sale.
As reported by Deadline, Warner Bros. Discovery held a company-wide town hall meeting today on Zoom, where they laid out the current state of the company. According to Deadline's sources within the meeting, CEO David Zaslav said, "We are not for sale, absolutely, not for sale." Zaslav also reportedly told employees, “We have the strongest hand in the industry,” and, “We have everything we need to be successful to be the biggest entertainment media company in the world.”
Elsewhere in the meeting, Zaslav reportedly said Warner Bros. Discovery plans to release 15 to 20 theatrical films a year across all genres. According to the report, there was no mention of Batgirl or the next evolution of DC. Right now, we know Warner Bros. Discovery is searching for its own version of Marvel's Kevin Feige to helm the future of DC.
The $43 billion deal was first announced in 2021 and closed in the spring of this year. There've been nearly constant headlines regarding Warner Bros. Discovery, HBO, DC, and more since we learned HBO Max and Discovery+ will merge into one platform beginning next year.
The biggest splash came when the company canceled the live-action Batgirl movie, which was just the first in a line of movies and series canceled altogether or removed from HBO Max. HBO has also faced layoffs in wake of the merger.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Lip Reader Reveals What Ryan Reynolds and Hugh Jackman Said in the Deadpool 3 Video
One of the internet's most well-known lip readers has shed some light on what Ryan Reynolds and Hugh Jackman were probably saying in their latest teaser video for Deadpool 3.
If you missed it, earlier today Reynolds and Jackman shared a bit more information on Deadpool 3, after yesterday's announcement that Jackman would return to play Wolverine alongside Reynolds' Deadpool.
However, just as the two break into a description of what appears to be a very violent fight scene between Deadpool and Wolverine, music plays over the video making it difficult to decipher what the two actors are saying.
Fortunately, Jomboy came to the rescue. Jomboy is a sports content creator best known for creating lip-reading breakdowns of important on-field moments in baseball games, where you can see what players, coaches, or umpires are saying without being able to hear them. So this is no amateur lip-reading — Jomboy says his channel has over 2,000 lip-reading videos.
But the lip-reading breakdown suggests what we already suspected: Jackman and Reynolds are simply relaying a fight scene between the two characters with not many details to go on. You can watch the video below to see the full description of this fight for yourself.
Lip Reading the Deadpool Wolverine update pic.twitter.com/asjkYwqrhe
— Jomboy (@Jomboy_) September 28, 2022
Basically, Reynolds and Jackman talk about Deadpool and Wolverine stabbing each other with swords and claws, respectively. But, given their mutual ability of accelerated healing, they're both okay, and even laughing about the fight. Jackman also mentions a "huge huge f***ing explosion", in case you were worried Deadpool 3 would be explosion-free.
One interesting note is that Jackman says something along the lines of "we're in our prime". This suggests that Wolverine won't be in nearly the same deteriorated physical state we saw in Logan, which lines up with Reynolds and Jackman's statements that Logan is a "totally separate thing".
For more, read up on what the Logan director thinks about Jackman's return, and check out our six biggest burning questions about Deadpool and Wolverine's MCU debut.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Terraria Update is a Big Surprise for the Community
Terraria just got a surprise update adding a whole bunch of new content despite claiming in 2020 that updates for the popular sim would end.
The Labor of Love update brings with it upside-down worlds, a melee overhaul, the ability to transform into a wolf, and plenty of new items among other cool additions to the game.
“This update is a love letter to all our fans,” reads the official patch notes. “Labor of Love contains many fan suggestions, while also tackling a lot of little things that we think everyone can relate to and will enjoy. As is tradition, we have left a few surprises behind for you to discover yourselves. Topping it off, we were able to get this out to everyone at the same time… for the first time, Terrarians everywhere can celebrate a brand new update together!”
Terraria’s Labor of Love update was released on September 28 and brings an extensive update to the game. Most notably, a new world seed brings upside-down worlds to the game.
“An idea first discussed during the release of Journey's End, Don't Dig Up turns the world of Terraria upside down - literally!” the patch notes reveal. “The player will begin their adventure in the depths of the underworld, complete with all new flora to help provide early resources.”
Ascending into “The Up” changes things up, however, with threats magnifying exponentially until players reach the Surface – a horrifying and inhospitable place that will test the mettle of even the most seasoned Terrarian.
Other additions include a new range of Town Slimes, which can be easily identified by “their penchant to attempt to dress up and try to fit in with Terrarian society.”
“This cast of characters is packed with personality, and players who are brave and clever enough to seek them out during their adventures will have the chance to have all eight Town Slimes move in to their towns/bases,” they explained.
There are also several new types of block as well as a range of “useful items” that include an upgraded Clentaminator, a teleporting device called the Shellhpone, new building tools, and Lilith’s Necklace – an item that lets players transform into a wolf.
The update also brings lots of overhauls and quality of life features, which can be found in full in the patch notes.
IGN’s Terraria review gave it 9/10 and said: “Though on the surface it looks like just another "me too" indie game seeking to ride the coattails of Minecraft's success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying.”
Want to read more about Terraria? Check out Terraria’s Don’t Starve crossover, and find out why it’s been a struggle to bring Terraria to the Google Stadia.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Logan Director Promises He’s Not Mad About Hugh Jackman’s Return in Deadpool 3
The news that Hugh Jackman is reprising his role as Wolverine in Deadpool 3 raised a big question: what about his emotional sendoff in 2017's Logan? Now, Logan director James Mangold is sharing his piece, saying he's "all good" with the MCU's move to bring Jackman back.
On Twitter, Mangold initially posted a GIF of the exact moment X-24 impales Wolverine on a tree in the final minutes of Logan. This led a lot of Twitter users to believe Mangold was upset with the news of the character's return, leading Mangold to explain himself in a follow-up post.
Oh my gosh! Everybody chill. Just kidding! I’m all good! LOGAN will always be there. Multiverse or prequel, time warp or worm hole, canon or non-canon or even without a rationale, I cannot wait to see what maddness my dear friends @VancityReynolds and @RealHughJackman cook up! pic.twitter.com/qaCG4Z39x4
— Mangold (@mang0ld) September 28, 2022
"Oh my gosh! Everybody chill," Mangold wrote. "Just kidding! I’m all good! LOGAN will always be there. Multiverse or prequel, time warp or worm hole, canon or non-canon or even without a rationale, I cannot wait to see what maddness my dear friends @VancityReynolds and @RealHughJackman cook up!"
Jackman's turn as Wolverine in Logan was supposed to be his last, with the actor saying it was "the right time for me to leave the party—not just for me, but for the character". However, Jackman is also on record saying the chance to appear in the MCU would have made him think twice about hanging up the claws.
Deadpool star Ryan Reynolds and Jackman addressed Logan themselves, with Reynolds saying, "Logan takes place in 2029... Totally separate thing. Logan died in Logan, not touching that." The actors also teased a very violent encounter between Deadpool and Wolverine, as you may expect in a movie that's set to be rated R. We'll finally see the two characters come together when Deadpool 3 hits theaters on September 5, 2024.
For more, check out our six biggest burning questions about Deadpool and Wolverine's MCU debut. Or, check out what you, the IGN audience, vote as the most-anticipated Marvel movie or series.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Meet the new sidebar
Over the last year, we’ve been improving and building out IGN in some exciting ways. Our Product and Engineering team made massive updates to game, movie, and shows pages that surface more useful content for people who want to research games, we re-tooled IGN strategy guide navigation to be better for desktop and mobile users, we’ve reimagined a shows page that makes watching the latest episodes of our shows easier, and we launched our new game library product in IGN Playlist that aims to help folks their games cross-platform, in a single place. One thing, however, was missing — unifying the new IGN experience in a cohesive way, so today we’re proud to share with you all, the new IGN Sidebar.
Here’s everything you need to know:
- Throwin’ it way back — IGN’s been in the game since the 90’s, and we’ve been designing our website since before it was cool! It’s true that back at the turn of the millennium that we did, in fact, have a sidebar navigation. Since then, screens have gotten bigger and wider, and yet we’ve been rocking our top nav for over a decade now. We thought it was time to take a little nostalgic inspiration and screen width to make browsing IGN more useful for our readers.
- The Sidebar is designed and engineered with you in mind — In your library, signed-in IGN users will find quick access to their games library, wishlist, playlists, and gaming profile. There’s also a quick library search to find games to add to your backlog, or mark games as beat. When you add games to Playing, you’ll get a new section in our Guides page for quick access to guides for the games you’re spending time with now. Pinned to the bottom is also where you can register or sign-in, and access your account and notifications.
- A Unified Experience — After building a sidebar experience for IGN Playlist, we decided to test a sidebar experience on the rest of IGN, and it really put our previous nav to shame. Users visited and engaged with the sidebar navigation at nearly double the rate of our top navigation, and more people found more content they cared about. We’re now able to provide a consistent experience across IGN content, products, and guides, plus there’s no context switching to mobile.
- More is… Less — The new organization of the sidebar brings forward pages that were once relegated to the “more” menu. Now it’s easier to get to pages with game reviews or TV show reviews, upcoming releases, gameplay videos, and our new rewards portal — a place for registered users and subscribers to redeem discounts and benefits. The “More” menu is just nitty-gritty details that you shouldn’t have to fiddle with too much, but keep lawyers pretty happy.
- Smart Shrinking Technology ™ — Okay, so it’s not actually trademarked, but the fine folks on our engineering team have tested our new side nav across various device sizes and window widths. As you resize your browser window the sidebar will slide out of the way to keep your content readable and watchable. We’ll also give you quick links when you collapse the nav to give you a fast way to get to important places. The bar also will do its best to remember your collapse and expand preference between visits — but we make no promises to incognito detectives and history clearers.
Our Product Vision is to help people enjoy more games, movies, and shows, and share experiences in fun, inclusive ways. We hope that whether you’re only dropping by a few times a month for things like guides, or come every day to our homepage, the new sidebar is fun, useful, and helps you find some interesting parts of the site that help you discover something new. So pardon our dust as we release this update, and work on updating features like maps to the new sidebar. If you haven’t tried adding some games to your library yet, there are still a couple of days to win your game wishlist, so there’s never been a better time to give it a try!
To celebrate the new IGN Sidebar, we made a playlist of the games that we think you'll enjoy.
Let us know what you think of the sidebar in the comments.
Amazon Fall 2022 Hardware Event: Everything Announced
Amazon just wrapped up its annual hardware and services announcement event. While we didn't get anything as noteworthy as a personal home surveillance drone or Alexa microwave, Amazon did announce the first Kindle you can write on. On top of this, Amazon announced a much-improved Fire TV Cube, new Echo speakers, and plenty of other exciting products. Read on if you want to catch up on all the latest Amazon products coming soon.
Kindle Scribe
If you've ever wanted a Kindle you could write on in addition to reading, your prayers have finally been answered! Meet the Kindle Scribe; it's essentially a big Kindle reader you can write on with the included pen. With the pen, you'll be able to jot down to-do lists, journals, and sketches, in addition to marking up PDFs and Word documents.
Amazon didn't specify exactly how big the new device is, but it's essentially a bigger Kindle Oasis you can easily hold in two hands. The screen also features a 300 dpi resolution. The Kindle Scribe is available for preorder starting today for $339.99, and it'll be shipping in time for the holidays.
Halo Rise
The Halo Rise is a new smart lamp and alarm clock from Amazon designed to help you track your sleep. Instead of wearing a smartwatch or sensor, this device tracks your sleep using sensors and machine learning. It doesn't feature a camera or microphone, so it won't watch you while you sleep. But it can monitor your surrounding environment, including the ambient temperature, humidity, and light levels. After collecting all this data, you'll be able to see your sleep reports on an Echo Show device.
As a lamp and alarm clock, the Halo Rise will also gradually turn its light up when it's time to wake up. The Halo Rise will be available later this year for $139, and it'll come with six months of Halo membership for sleep tracking.
Echo Studio
The Echo Studio is Amazon’s latest highest-end Echo speaker featuring multiple drivers and Dolby Atomos. Amazon claims the new speaker has enhanced stereo sound, clarity with 50% less distortion, and twice as much bass response. The Echo Studio will ship next month for $199.
Echo Dot
The Echo Dot is also getting a few major updates with a new high-resolution dot matrix display to show more information, such as song titles and calendar events. Echo Dots also feature new sensors, including an accelerometer so you can tap it to start/stop music and searches. There are also new temperature sensors built-in for smart home automation. Every Echo Dot will also come with Eero built-in, so they can act as mesh Wi-Fi extenders for Eero networks and add 1,000 square feet of network coverage.
The Echo Dot and Echo Dot with Clock are available for preorder now at $49 and $59, respectively. Amazon has also rolled out two new Owl and Dragon Echo Dot Kids designs, which are available for preorder today for $59.99.
Echo Auto
If you want to add Alexa to your car, you can do it now for $54. This new car-bound Echo device lets you seamlessly play music at home to your car. The new device also features roadside assistance whenever you need a jumpstart or a flat tire.
Ring Security
Amazon also announced a new bevy of Ring and Blink devices to expand its home security system. Here are all the new products announced:
- Ring Doorbell Pro 2 ($229)
- Ring Spotlight Cam Pro - ($229)
- Blink Mini Pan Tilt ($29)
- Blink Wired Floodlight Camera ($99)
Eero power over Ethernet
Amazon expanded its lineup of Eero mesh system products that support power over Ethernet with the $299 eero PoE 6 and $649 eero PoE Gateway.
Fire TV Cube
The new Fire TV Cube features an octa-core 2GHz processor. This new processor allows this small PC box to show 4K Ultra HD content and Super Resolution upscaling to convert any HD content to 4K as well. Amazon also promises that the new Fire TV Cube will have faster navigation speeds. It also features four mics to hear your voice from any direction and a 360-degree IR blaster for controlling other devices.
This new Fire TV Cube has also gone through a bit of a redesign with a new There's fabric cover. The ports have also been expanded with a dedicated ethernet, USB-A for connecting thumb drives, and HDMI passthrough for your cable box.
The new Fire TV Cube also comes with a new Alexa Voice Pro Controller. It's bigger than your average Alexa remote, with two programmable buttons and backlighting. You can also call out to it, and it'll make a sound to help you find it buried in your couch cushions or under a desk.
The Fire TV Cube ships October 25 for $139. And if you want to upgrade to the Alexa Voice Pro Controller, you can purchase one for $34 come November.
Fire TV Omni QLED Series
Lastly, Amazon announced a new series of Fire TV Omni models. This year they've been upgraded with QLED displays that support Dolby Vision IQ, HDR 10+, adaptive brightness, and 96 local dimming zones. They also come with a new feature to show artwork and your photos while they're not actively playing any content.
The new Fire TV Omni QLED Series will come in 65- and 75-inch size screens starting at $799.99 with preorders starting today.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Brandon Sanderson Says Moonbreaker Collab Isn’t Like George R. R. Martin and Elden Ring
Fantasy writers teaming up with game studios is seemingly on the rise – just ask Game of Thrones author George R.R. Martin, who famously partnered with From Software on Elden Ring. But writer Brandon Sanderson is doing things a bit differently than Martin and From when it comes to his partnership with Unknown Worlds on the upcoming Moonbreaker.
In an interview with IGN, we asked Sanderson, author of Mistborn and the Cosmere fictional universe, how he got involved with the creators of Subnautica on the digital miniatures game, and he said his collaboration with the team was more extensive than you might think.
According to Sanderson, Unknown Worlds approached him with the offer to help build an "optimistic" science-fantasy world for a game they had prototyped mechanically entirely with placeholder art from the studio's past games. Sanderson came back with two pitches, both of which he already developed on his own separately but didn't think were suitable for his existing Cosmere universe. Unknown Worlds chose the more ambitious of the two pitches, Moonbreaker, and a new partnership was born.
From there, Sanderson and Unknown Worlds communicated weekly, growing Moonbreaker's universe together and forming a true "hand-in-hand" partnership. Sanderson created things like the lore for the world and its initial cast of 10 captains alongside gameplay development, with the two halves influencing each other. This constant contact is a bit different than the last fantasy writer, game studio pairing.
“I’ve read about what George [R.R. Martin] did on Elden Ring and it was kind of like he sent off something into the void and eventually a game came back” Sanderson jokes. “That was not the case here. It was a weekly interaction, and the things Charlie [Cleveland] was changing in the game was changing what I was building and the story and the needs of the game.”
“This was my mantra,” Sanderson says. “As a gamer and a lover of stories, I told Charlie from the beginning gameplay has to trump story. Story has to fit gameplay rather than gameplay fitting story.”
“No writer says that,” jokes Unknown Worlds’ Charlie Cleveland, game director on Moonbreaker.
Sanderson elaborates by saying that he believes story is still very important, but "A game with an awful story but fantastic gameplay is still a great game," while "a game that has a fantastic story but miserable gameplay is going to be a terrible game."
This partnership isn’t just setting the stage for Moonbreaker’s launch, either. According to Cleveland, “We have a long-form story. We’re trying to make a game that’s gonna last a decade or longer. So to do that, we need to be planting a lot of seeds and then harvesting those seeds. So we need to have a lot of characters, a lot of throughlines, a lot of overlap between them.”
Cleveland and Sanderson likened Moonbreaker's story structure to The Canterbury Tales, a massive tome of intersecting stories and viewpoints from the perspective of some 30 pilgrims. In this case that's Moonbreaker's captains, with their individual stories told through audioplay podcast episodes before a larger plot is introduced. Sanderson says it could be a year before they even start to hint at that larger arc, but that he already has an ending planned out for even further down the line.
Given the collaboration, Moonbreaker is certainly setting itself up to be an ambitious game. For more on Unknown Worlds’ turn-based digital miniatures game, you can check out our hands-on preview from Gamescom, as well as our full interview with Sanderson and Cleveland later this week.