Monthly Archives: March 2021
HBO is Developing Three More Game of Thrones Spin-Offs
NFL Thursday Night Football Moving to Amazon Prime Video Starting in 2023
Hearthstone: We Reveal a Powerful New Mage Legendary Minion
Frost Nova meets old school Flamestrike on a minion![/caption]
Not only does Varden Dawngrasp have a pretty compelling ability, but they’re also significant in a couple of other ways. Dawngrasp is Hearthstone’s first openly non-binary character, for one, and secondly, this character is one of the ten mercenaries that will anchor Hearthstone’s new year-long narrative and tie into the game’s upcoming Mercenaries mode.
But the most crucial question for when the Year of the Gryphon kicks off is – how powerful is Varden Dawngrasp likely to be? Well, at the very least it’s like playing a Frost Nova with a 3/3 minion attached for four mana, which seems reasonable, provided stalling for a turn fits into your game plan. If you’re playing a controlling Mage, for instance - perhaps working towards a new win condition like Mordresh Fire Eye and utilising cards like Reckless Apprentice, Fallen Hero and Coldarra Drake - then cards that help you get to the late game like Varden Dawngrasp are likely to be very valuable.
[caption id="attachment_2488656" align="alignnone" width="1408"]
Mordresh is extremely slow, but also extremely cool.[/caption]
And then it also has a big upside of – potentially – functioning as a board clear if you can freeze the opponent’s minions first. Of course, that won’t be as simple as it would have been before the Core set. Cards like Frost Nova, Frostbolt and Blizzard, for instance, are all going to be out of the Standard format. So too will Ray of Frost, from Rise of Shadows.
In terms of Frost cards that will be in the Core set, Snap Freeze and Cone of Cold will both pair extremely well with Varden Dawngrasp, and indeed, will be cards you’re more likely to want to play in general – both have been buffed as part of the sweeping changes the Hearthstone team are making to many of the existing cards to bring them into line with the power level of modern day Hearthstone. (Cone of Cold has gone from four cost to three, while Snap Freeze has changed from two mana to one.)
Beyond those two, we don’t know quite how much freeze support will be printed in Forged in the Barrens, but we have seen one card that very much synergises with Varden Dawngrasp - Flurry. This zero cost spell can freeze a random enemy minion in the early game, but ranks up as the game progresses, freezing two once the player reaches five mana and then three once ten mana is available. Obviously the random nature of Flurry’s freeze means you won’t necessarily be able to specifically target the exact minions you want to remove using Varden Dawngrasp, but even so, anything that Flurry freezes will take four damage and then anything else will be frozen. Neat.
[caption id="attachment_2488655" align="alignnone" width="1920"]
Zero mana spells are always worth paying attention to.[/caption]
The Year of the Gryphon kicks off on March 30th (March 31st in ANZ) but it’s worth quickly pointing out that some very cool changes will be live before then. Hearthstone will be patched with all the new content and changes ahead of the March 30/31 date, and while things like the shift to the Core set and the release of Forged in the Barrens will obviously wait, Classic mode – which is a snapshot of Hearthstone exactly as it was in June 2014 – will go live, as will a wide array of reverts to cards that have been nerfed over the years, such as Call to Arms, The Caverns Below, Starving Buzzard, Conjurer’s Calling, Flametongue Totem, Undertaker and Knife Juggler. There are so so many. Wild format is going to be insane.
[ignvideo url="https://www.ign.com/videos/2021/02/19/hearthstone-forged-in-the-barrens-reveal-trailer"]
All in all, this year in Hearthstone is shaping up to be pretty special. If you’re interested in getting a start on your Forged in the Barrens collection, pre-purchase bundles are available right now. See you in the tavern!
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Cam Shea is based in Sydney, Australia and recently put together a video showcasing 150 Tiny Things That Make Breath of the Wild a Game for the Ages. He's not really on Twitter.PlayStation Buys Evo Championship Series, Announces 2021 Event Dates
"Today, we're thrilled to announce the next chapter in the story of PlayStation and Evo, the world's largest and longest-running fighting game tournament," Sony says in a blog post detailing the acquisition. "For PlayStation, today's announcement marks an exciting step in our journey to foster the growth of the fighting game community and esports, and support competitive gamers widely on our consoles," says PlayStation. "Fighting games are hugely popular on PlayStation consoles, with gamers logging more than 1.1 billion gameplay hours in 2020 alone." Sony says it will "break down barriers" for gamers so they can compete at all levels of the sport and reaffirmed a commitment to creating a "safe and inclusive environment for players." PlayStation linked to Evo's message about fostering a safe community. [ignvideo url="https://www.ign.com/videos/2020/11/17/mortal-kombat-11-ultimate-launch-trailer"] 2020's Evo Online event was canceled following abuse allegations against Evo organizer Joey Cueller. NetherRealm and Capcom pulled out of the 2020 event in solidarity with members of the fighting game community who spoke out against abuse. This in turn is part of a larger scandal that threatened to envelop the whole community. Sony's official involvement could signal stronger organizational support to create a safer environment for players and attendees. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Also very important to note. @EVO is still open to all platforms. The teams at PlayStation and RTS are enabling us to continue working with our community to support fighting games. https://t.co/NKMQUSvkfj
— Mark Julio (マークマン) (@MarkMan23) March 18, 2021
PlayStation Buys Evo Championship Series, Announces 2021 Event Dates
"Today, we're thrilled to announce the next chapter in the story of PlayStation and Evo, the world's largest and longest-running fighting game tournament," Sony says in a blog post detailing the acquisition. "For PlayStation, today's announcement marks an exciting step in our journey to foster the growth of the fighting game community and esports, and support competitive gamers widely on our consoles," says PlayStation. "Fighting games are hugely popular on PlayStation consoles, with gamers logging more than 1.1 billion gameplay hours in 2020 alone." Sony says it will "break down barriers" for gamers so they can compete at all levels of the sport and reaffirmed a commitment to creating a "safe and inclusive environment for players." PlayStation linked to Evo's message about fostering a safe community. [ignvideo url="https://www.ign.com/videos/2020/11/17/mortal-kombat-11-ultimate-launch-trailer"] 2020's Evo Online event was canceled following abuse allegations against Evo organizer Joey Cueller. NetherRealm and Capcom pulled out of the 2020 event in solidarity with members of the fighting game community who spoke out against abuse. This in turn is part of a larger scandal that threatened to envelop the whole community. Sony's official involvement could signal stronger organizational support to create a safer environment for players and attendees. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Also very important to note. @EVO is still open to all platforms. The teams at PlayStation and RTS are enabling us to continue working with our community to support fighting games. https://t.co/NKMQUSvkfj
— Mark Julio (マークマン) (@MarkMan23) March 18, 2021
Among Us: The Airship Map Release Date Announced
Among Us: The Airship Map Release Date Announced
Mundaun Review: Dark Secrets And The People Who Find Them
The journey, rather than the destination, is the focus of Mundaun--the reasons you take it and the travel required to reach its conclusion. In this way, it feels like a spiritual successor to Half-Life 2's Highway 17, a mid-game chapter that finds crowbar-toting protagonist Gordon Freeman traveling by buggy along the lonely coast. It's a lengthy, melancholy section of the 2004 shooter where the driving is occasionally interrupted by combat, puzzles, and on-foot exploration. Mundaun is like Highway 17 expanded to a full 10-hour experience. In your journey to the mountaintop, you sit passively in a bus, drive a hay-baling truck along bumpy terrain, and ride a sled across quiet alpine slopes. You're guided through a series of dark, labyrinthine tunnels by a trolley car the size of a toaster. You ride a chair lift. The inclusion of vehicles might not sound noteworthy on its own, but traversing the mountain in all these different ways--on foot, by sled, by truck--has the effect of making the mountain feel like a real place; a peak that must be considered to be conquered. You don't cover dozens of virtual miles in your quest, but Mundaun feels like a journey nonetheless--personal and physical--as a result of this fixation on the vehicles we use to make our pilgrimages.
This horror adventure game's distinct point of view is obvious the moment you see it in action. Each first-person frame looks like hand-drawn pencil art, and the entire game is presented in black and white. Developer Hidden Fields uses this to terrific, eerie effect. The mountain lake where those beekeepers are doing their work is beautifully alien, a rocky landscape that's empty except for these strange beings in their protective suits accompanied by an unnerving buzzing. Night on the mountain's snowy slopes feels eerie in a different way--dark, save for the light of the moon, and quiet, save for the sound of your snowshoes or sled on the powder. With winning art and sound design, Hidden Fields brilliantly brings home the feeling that you are alone, and that this lonely journey is one you must take on your own.

As that journey begins, protagonist Curdin sits on a bus winding its way up narrow mountain roads to the sleepy alpine town where he often visited his grandfather growing up. The young man is returning to the village to attend his grandfather's funeral after receiving news that the old man died when his barn caught fire. But something's wrong. Despite the village priest's claims that his grandfather was already buried, Curdin finds a charred corpse in the barn. When he goes to see the priest, the chapel is locked. He goes to the graveyard--grandfather's grave is empty. As Curdin attempts to get to the bottom of these mysterious events, he begins a trek to the top of the mountain, whose towering pincer-like twin peaks can be seen from almost anywhere in the game.
Continue Reading at GameSpotMundaun Review: Dark Secrets And The People Who Find Them
The journey, rather than the destination, is the focus of Mundaun--the reasons you take it and the travel required to reach its conclusion. In this way, it feels like a spiritual successor to Half-Life 2's Highway 17, a mid-game chapter that finds crowbar-toting protagonist Gordon Freeman traveling by buggy along the lonely coast. It's a lengthy, melancholy section of the 2004 shooter where the driving is occasionally interrupted by combat, puzzles, and on-foot exploration. Mundaun is like Highway 17 expanded to a full 10-hour experience. In your journey to the mountaintop, you sit passively in a bus, drive a hay-baling truck along bumpy terrain, and ride a sled across quiet alpine slopes. You're guided through a series of dark, labyrinthine tunnels by a trolley car the size of a toaster. You ride a chair lift. The inclusion of vehicles might not sound noteworthy on its own, but traversing the mountain in all these different ways--on foot, by sled, by truck--has the effect of making the mountain feel like a real place; a peak that must be considered to be conquered. You don't cover dozens of virtual miles in your quest, but Mundaun feels like a journey nonetheless--personal and physical--as a result of this fixation on the vehicles we use to make our pilgrimages.
This horror adventure game's distinct point of view is obvious the moment you see it in action. Each first-person frame looks like hand-drawn pencil art, and the entire game is presented in black and white. Developer Hidden Fields uses this to terrific, eerie effect. The mountain lake where those beekeepers are doing their work is beautifully alien, a rocky landscape that's empty except for these strange beings in their protective suits accompanied by an unnerving buzzing. Night on the mountain's snowy slopes feels eerie in a different way--dark, save for the light of the moon, and quiet, save for the sound of your snowshoes or sled on the powder. With winning art and sound design, Hidden Fields brilliantly brings home the feeling that you are alone, and that this lonely journey is one you must take on your own.

As that journey begins, protagonist Curdin sits on a bus winding its way up narrow mountain roads to the sleepy alpine town where he often visited his grandfather growing up. The young man is returning to the village to attend his grandfather's funeral after receiving news that the old man died when his barn caught fire. But something's wrong. Despite the village priest's claims that his grandfather was already buried, Curdin finds a charred corpse in the barn. When he goes to see the priest, the chapel is locked. He goes to the graveyard--grandfather's grave is empty. As Curdin attempts to get to the bottom of these mysterious events, he begins a trek to the top of the mountain, whose towering pincer-like twin peaks can be seen from almost anywhere in the game.
Continue Reading at GameSpot
