Monthly Archives: May 2020
The Sandman: Mind-Blowing Voice Cast Revealed for Audible Series
The main cast includes:
- Riz Ahmed as The Corinthian
- Kat Dennings as Death
- Taron Egerton as John Constantine
- Neil Gaiman as The Narrator
- James McAvoy as Morpheus
- Samantha Morton as Urania Blackwell
- Bebe Neuwirth as The Siamese Cat
- Andy Serkis as Matthew the Raven
- Michael Sheen as Lucifer
- Justin Vivian Bond as Desire
- Arthur Darville as William Shakespeare
- William Hope as Doctor Destiny
- Matthew Horne as Hob Gadling
- Reginald D. Hunter as J'onn J'onzz
- Sue Johnston as Unity Kinkaid
- Paterson Joseph as The Demon Choronzon
- Josie Lawrence as Mad Hettie
- Anton Lesser as Doctor John Hathaway
- Joanna Lumley as Lady Johanna Constantine
- Miriam Margoyles as Despair
Mafia 1 and 2 Definitive Edition Release Dates Seemingly Leak
Halo Co-Creator Shares His Advice For Young Creatives and Those Aspiring to Game Development
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Brian Barnett writes features, wiki guides, & more for IGN. Check out his Final Fantasy VII Remake walkthrough, and get your fix of Brian's antics on Twitter and Instagram (@Ribnax).PlayStation Announces The Last of Us Part 2 Video Series, First Episode Available Now
PS5 SSD Is ‘Far Ahead’ of High-End PCs, Epic Games CEO Says
The Unreal Engine 5 PS5 Demo Isn’t a Real Game, But It Is Fully Playable
Unreal Engine 5 Announced With Gorgeous PS5 Demo
While games this generation and older are detailed and realistic, they’re also static. The Lumens and Nanite demo showcase multiple instances where changes in the environment happen in real-time, and Unreal Engine 5 is capable of rendering these changes immediately. When rocks crumble, it’s not a pre-rendered cutscene but a high-resolution rock asset moving in real-time based on the player’s actions. When a light source changes, it’s not multiple tricks to simulate a flashing light, but real-time processing power at work.
“If you notice, most video games today are pretty static environments. You know, things don’t change, there’s not a lot of cause and effect. You’re lucky if you can change the state of a game and come back and it’s actually changed. [Unreal Engine 5] allows everything to be dynamic.”
[poilib element="quoteBox" parameters="excerpt=%E2%80%9CAn%20HDMI%20cable%20went%20into%20a%20disc%20recorder%20and%20played%20out%20real-time%20%E2%80%94%20no%20editing%2C%20no%20tricks%2C%20that%E2%80%99s%20what%20comes%20off%20the%20box.%E2%80%9D"]Epic is quick to point out the quality of the assets used for the demo, which they say are film-quality assets as opposed to the ones typically used for video games. While movie-level visuals are often higher-quality, video game assets are lower-resolution and are buoyed by development tricks to make them seem more realistic.
“The interesting thing is a lot of times artists are having to make those super high-poly models anyways, they just have to take an extra step and build the low-poly model, put a lot of time and care into that and then bake all the high-quality details into a normal map,” says Epic Games VP of engineering Nick Penwarden. “ Now they don’t have to do the extra work of building that optimized low-poly asset and they get higher quality visuals.”
What’s more, Epic says that the level of quality seen in the demo is going to be easier to replicate, especially from smaller developers who previously didn’t have the scale or time to render games at this level. Assets at this kind of level and quality will be available on the Unreal store for other developers to easily use.
"It's really easy. You go to the Quixel asset store, download the rocks and the mountains, and the assets you want, and you just place them in there," says Libreri. "It's actually massively lowering the barrier of entry of how complex it is to make a game level."
Epic Games also announced that it’s waiving royalties on the first $1 million in game revenue starting today, meaning developers using Unreal Engine will keep more of their profits. Epic Online Services is also available to make cross-platform play easier.
Fortnite will be released on next-gen consoles at launch and will be migrated to Unreal Engine 5 in mid-2021. Sweeney says Fortnite will likely be the first game running on Unreal Engine 5, but there are plenty of next-gen games currently in development using Unreal Engine 4 and even some first-party games will use Unreal Engine, though Sweeney did not specify whether it’s Unreal Engine 4 or 5.
Unreal Engine 5 will be available in preview early 2021, with a full release scheduled for later that year, and will support current- and next-gen consoles, PC, Mac, iOS, and Android.
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Matt Kim is a reporter for IGN.The Wonderful 101 Remastered Review – Mob Mentality
The Wonderful 101 is the latest in a long line of Wii U games to get a second chance at life on the Nintendo Switch. Platinum’s wacky Sentai superhero story was a true-blue made-for-Wii U experience: Using a combination of traditional buttons and hand-drawn symbols, you corral and control a mob of up to 100 characters who fight through beat-'em-up arenas, navigating reaction-based puzzle-platforming challenges and a litany of setpiece minigames. But something feels off about The Wonderful 101 Remastered. The seeds of Platinum’s best games are there--the snappy dodging and parrying, the clever writing and design, the demand that you hone the craft of controlling your characters--but it’s hard to appreciate them in a game that demands mastery over its complex mechanics without taking the time to properly explain how they work. Combined with new technical issues, The Wonderful 101 Remastered doesn’t just fail to make the generational jump, it forces us to question whether it warranted a second look.
The Wonderful 101 tells the story of Earth’s costumed global defense force, the Wonderful 100, who fight off an alien invasion. It’s a light, peppy romp across secret labs and cities under siege by aliens. Though there are 100 members, the narrative focuses on a few core, color-coded characters--trope-borne personas who exchange quips through their adventures.
Though the deeply campy storytelling creates some amusing moments, the story indulges a little too much in Sentai’s penchant for stretching out dramatic moments with sudden but ultimately inconsequential plot twists. Many a boss fight ends with you defeating your opponent and declaring victory, only for them to get up so you can beat them two or three more times. The jokes, good and bad, always overstay their welcome.
Continue Reading at GameSpotThe Wonderful 101 Remastered Review – Mob Mentality
The Wonderful 101 is the latest in a long line of Wii U games to get a second chance at life on the Nintendo Switch. Platinum’s wacky Sentai superhero story was a true-blue made-for-Wii U experience: Using a combination of traditional buttons and hand-drawn symbols, you corral and control a mob of up to 100 characters who fight through beat-'em-up arenas, navigating reaction-based puzzle-platforming challenges and a litany of setpiece minigames. But something feels off about The Wonderful 101 Remastered. The seeds of Platinum’s best games are there--the snappy dodging and parrying, the clever writing and design, the demand that you hone the craft of controlling your characters--but it’s hard to appreciate them in a game that demands mastery over its complex mechanics without taking the time to properly explain how they work. Combined with new technical issues, The Wonderful 101 Remastered doesn’t just fail to make the generational jump, it forces us to question whether it warranted a second look.
The Wonderful 101 tells the story of Earth’s costumed global defense force, the Wonderful 100, who fight off an alien invasion. It’s a light, peppy romp across secret labs and cities under siege by aliens. Though there are 100 members, the narrative focuses on a few core, color-coded characters--trope-borne personas who exchange quips through their adventures.
Though the deeply campy storytelling creates some amusing moments, the story indulges a little too much in Sentai’s penchant for stretching out dramatic moments with sudden but ultimately inconsequential plot twists. Many a boss fight ends with you defeating your opponent and declaring victory, only for them to get up so you can beat them two or three more times. The jokes, good and bad, always overstay their welcome.
Continue Reading at GameSpot
