Monthly Archives: May 2020

Jon Favreau on Early Baby Yoda Art Being ‘Too Cute’ or ‘Too Ugly’

When The Mandalorian first debuted on Disney+ one character, in particular, sparked an internet frenzy unlike any other... Baby Yoda! And while we wait for more adventures with the little green guy in Season 2 later this year, the streamer is giving fans fascinating new behind the scenes footage, featuring the cast and crew breaking down how Baby Yoda was brought to life. In episode 2 of Disney Gallery: The Mandalorian, titled "Practical," showrunner Jon Favreau explains the long process of creating one of the Star Wars universe's most adorable characters: "We got lots and lots of drawings, and some of them were too cute, and some of them were too ugly, and some of them were the wrong proportions," Favreau said. "But they were all informing, as we gave notes on each drawing, Dave [Filoni] and I started zeroing in on what it was. And finally, it was one image that Chris Alzmann did that had him wrapped up in what looked like a piece of a flight jacket or something, and his eyes looked a little weird. But we found it charming, and that’s what became the rallying image that we said, 'this is good.' And it developed from there… And that when the people from Legacy came in, and that’s when it became 'The Baby.'" [caption id="attachment_2358599" align="aligncenter" width="720"]Too cute vs. Too Ugly "Some of them were too cute, and some of them were too ugly." - Jon Favreau[/caption] Another interesting reveal about the Baby Yoda puppet is that it took 3 months for the team at Legacy to build, and at any given time, there are three to four puppeteers controlling various aspects of his movements: Jason Matthews (eyes), Trevor Hensley (gross body moves and his head), Hiroshi ‘Kan’ Ikeuchi (ears and mouth), Mike Manzel (walking sequences, arm movements), Tamara Carlson Woodard (rotates in with a lot of the other puppeteers as needed and also made the costume). From the perspective of the actors, Gina Carano admitted that Baby Yoda stole every scene she shared with him. "Jon Favreau came up to me and he was like, ‘you did pretty good that time, that was a pretty good scene,'" Carano said jokingly. "But the baby kicked your ass.'" For Mando himself, Pedro Pascal said, "[Baby Yoda] activates your primal childhood dreams. We’re all going to be second fiddle to this little guy. That’s how cool he is." [ignvideo url="https://www.ign.com/videos/2020/04/23/disney-gallery-star-wars-the-mandalorian-official-trailer"] For on The Mandalorian, find out why it takes three guys to play Mando and learn about Dave Filoni's epic journey from Avatar: The Last Airbender to the Star Wars universe. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Jon Favreau on Early Baby Yoda Art Being ‘Too Cute’ or ‘Too Ugly’

When The Mandalorian first debuted on Disney+ one character, in particular, sparked an internet frenzy unlike any other... Baby Yoda! And while we wait for more adventures with the little green guy in Season 2 later this year, the streamer is giving fans fascinating new behind the scenes footage, featuring the cast and crew breaking down how Baby Yoda was brought to life. In episode 2 of Disney Gallery: The Mandalorian, titled "Practical," showrunner Jon Favreau explains the long process of creating one of the Star Wars universe's most adorable characters: "We got lots and lots of drawings, and some of them were too cute, and some of them were too ugly, and some of them were the wrong proportions," Favreau said. "But they were all informing, as we gave notes on each drawing, Dave [Filoni] and I started zeroing in on what it was. And finally, it was one image that Chris Alzmann did that had him wrapped up in what looked like a piece of a flight jacket or something, and his eyes looked a little weird. But we found it charming, and that’s what became the rallying image that we said, 'this is good.' And it developed from there… And that when the people from Legacy came in, and that’s when it became 'The Baby.'" [caption id="attachment_2358599" align="aligncenter" width="720"]Too cute vs. Too Ugly "Some of them were too cute, and some of them were too ugly." - Jon Favreau[/caption] Another interesting reveal about the Baby Yoda puppet is that it took 3 months for the team at Legacy to build, and at any given time, there are three to four puppeteers controlling various aspects of his movements: Jason Matthews (eyes), Trevor Hensley (gross body moves and his head), Hiroshi ‘Kan’ Ikeuchi (ears and mouth), Mike Manzel (walking sequences, arm movements), Tamara Carlson Woodard (rotates in with a lot of the other puppeteers as needed and also made the costume). From the perspective of the actors, Gina Carano admitted that Baby Yoda stole every scene she shared with him. "Jon Favreau came up to me and he was like, ‘you did pretty good that time, that was a pretty good scene,'" Carano said jokingly. "But the baby kicked your ass.'" For Mando himself, Pedro Pascal said, "[Baby Yoda] activates your primal childhood dreams. We’re all going to be second fiddle to this little guy. That’s how cool he is." [ignvideo url="https://www.ign.com/videos/2020/04/23/disney-gallery-star-wars-the-mandalorian-official-trailer"] For on The Mandalorian, find out why it takes three guys to play Mando and learn about Dave Filoni's epic journey from Avatar: The Last Airbender to the Star Wars universe. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Netflix’s Cowboy Bebop: More Than Half of Season 1 Has Been Filmed

Netflix's live-action Cowboy Bebop series hit an unfortunate snag last year when star John Cho was injured on set. Now executive producer Marty Adelstein (TNT's Snowpiercer) has provided an update on how many episodes were filmed before the series went on hiatus. In an interview with Syfy Wire, Adelstein revealed the series was deep into production by the time Cho injured his knee, triggering what was expected to be a seven-to-nine-month shutdown while Cho recovers. According to Adelstein, the first three Cowboy Bebop episodes have been completed, while Episodes 4 and 5 are in post-production and filming had begun on Episode 6 before the hiatus. This contradicts earlier reports indicating production had only been underway for a week before Cho's injury. [widget path="global/article/imagegallery" parameters="albumSlug=every-live-action-remake-currently-in-development&captions=true"] "So, we have finished three episodes. I think we’re into [shooting] six; then John Cho tore his ACL, unfortunately. But I have to tell you I really like the show. It’s really fun," Adelstein told Syfy Wire. "And we have gone out of our way, because of all these anime movies that have come out and been accused of being whitewashed, we have really gone out of our way. The characters are all sort of multiethnic, and it’s a great cast. And the two episodes I have seen are so much fun. It’s really fun." Unfortunately, there doesn't seem to be any update on when production on Cowboy Bebop will resume. Obviously, the COVID-19 pandemic creates additional problems for the series on top of Cho's lengthy recovery process. Adelstein also had new updates to share on Netflix's live-action One Piece series. While COVID-19 will likely delay the start of filming until at least September, the first season of One Piece has been written, and Adelstein is hopeful casting will begin in June (possibly as soon as next week, in fact). "We were supposed to start filming in August in Cape Town, South Africa. We anticipate the date being able to film [now is] September, at the latest," Adelstein said. "We have basically all 10 scripts written. We will start casting when we go back. My suspicion is June 1, but we will start doing our casting. We have a lot of names that we’re talking about, and we should be in production in September. We have been working very closely with Sensei Oda. So, we’re going to get started, and this one is very big. I mean, Snowpiercer was a big production; this is even bigger." [ignvideo url="https://www.ign.com/videos/2020/01/07/john-cho-talks-upcoming-cowboy-bebop-netflix-series"] Speaking to IGN in January 2020, Cho said he hasn't yet been in contact with original Cowboy Bebop director Shinichirō Watanabe, and noted one of the main challenges with the series has been maintaining the "unique" and "weird" tone of the anime. "I think that was the big thing I was focusing on all the time was...we got to keep it strange and that's hard to do, but I watched some of the stuff and I'm really happy with it," Cho said. While we wait for more news on both shows, check out our breakdown of all the live-action anime remakes currently in development. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Netflix’s Cowboy Bebop: More Than Half of Season 1 Has Been Filmed

Netflix's live-action Cowboy Bebop series hit an unfortunate snag last year when star John Cho was injured on set. Now executive producer Marty Adelstein (TNT's Snowpiercer) has provided an update on how many episodes were filmed before the series went on hiatus. In an interview with Syfy Wire, Adelstein revealed the series was deep into production by the time Cho injured his knee, triggering what was expected to be a seven-to-nine-month shutdown while Cho recovers. According to Adelstein, the first three Cowboy Bebop episodes have been completed, while Episodes 4 and 5 are in post-production and filming had begun on Episode 6 before the hiatus. This contradicts earlier reports indicating production had only been underway for a week before Cho's injury. [widget path="global/article/imagegallery" parameters="albumSlug=every-live-action-remake-currently-in-development&captions=true"] "So, we have finished three episodes. I think we’re into [shooting] six; then John Cho tore his ACL, unfortunately. But I have to tell you I really like the show. It’s really fun," Adelstein told Syfy Wire. "And we have gone out of our way, because of all these anime movies that have come out and been accused of being whitewashed, we have really gone out of our way. The characters are all sort of multiethnic, and it’s a great cast. And the two episodes I have seen are so much fun. It’s really fun." Unfortunately, there doesn't seem to be any update on when production on Cowboy Bebop will resume. Obviously, the COVID-19 pandemic creates additional problems for the series on top of Cho's lengthy recovery process. Adelstein also had new updates to share on Netflix's live-action One Piece series. While COVID-19 will likely delay the start of filming until at least September, the first season of One Piece has been written, and Adelstein is hopeful casting will begin in June (possibly as soon as next week, in fact). "We were supposed to start filming in August in Cape Town, South Africa. We anticipate the date being able to film [now is] September, at the latest," Adelstein said. "We have basically all 10 scripts written. We will start casting when we go back. My suspicion is June 1, but we will start doing our casting. We have a lot of names that we’re talking about, and we should be in production in September. We have been working very closely with Sensei Oda. So, we’re going to get started, and this one is very big. I mean, Snowpiercer was a big production; this is even bigger." [ignvideo url="https://www.ign.com/videos/2020/01/07/john-cho-talks-upcoming-cowboy-bebop-netflix-series"] Speaking to IGN in January 2020, Cho said he hasn't yet been in contact with original Cowboy Bebop director Shinichirō Watanabe, and noted one of the main challenges with the series has been maintaining the "unique" and "weird" tone of the anime. "I think that was the big thing I was focusing on all the time was...we got to keep it strange and that's hard to do, but I watched some of the stuff and I'm really happy with it," Cho said. While we wait for more news on both shows, check out our breakdown of all the live-action anime remakes currently in development. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Pattinson Was Cast as Batman on His First Day of Filming Tenet

Robert Pattinson had just started working on Christopher Nolan's time-bending espionage thriller Tenet when he learned he had been cast as The Batman. In a new interview with Total Film (via Batman-News), Pattinson recalls the "insane" and "very, very intense weekend" when he won the role of Batman just as he was starting a new movie from the director of the Dark Knight trilogy. Pattinson said he learned he'd been cast as Batman on "(the) morning of the first day" of filming Tenet. "That was a crazy way to start Chris’ film," Pattinson said. "I think I was doing the screen test, as well, on the Saturday before I started." [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-how-robert-pattinsons-batsuit-draws-from-the-past&captions=true"] Pattinson then went straight from shooting Tenet to working on The Batman, a transition the actor says left him feeling "loopy." But then just seven weeks into filming, production on The Batman was shut down indefinitely due to the COVID-19 pandemic. “We’d really gotten into a really good rhythm as well, so it’s kind of strange to be pausing," Pattinson said. "But, again, it’s a hard movie. I mean, obviously it’s Batman, so it’s kind of nice.” Pattinson said "having some time off is not the worst thing in the world" given the whirlwind of going straight from one major production into another. "But hopefully it’ll be sooner rather than later that everything is hopefully in a better place.” [ignvideo url="https://www.ign.com/videos/tenet-official-trailer-2"] For more on The Batman, learn what Jeffrey Wright had to say about Jim Gordon and the "badass" new Batmobile, what Robert Pattinson had to say about his Bat-fitness regiment and Andy Serkis' revelations about Alfred and the film's tone. And for more on Tenet, discover why Christopher Nolan broke his big tradition for the film, find out why Nolan decided to blow up a real 747 rather than use visual effects, and learn what John David Washington said about the plot.

Pattinson Was Cast as Batman on His First Day of Filming Tenet

Robert Pattinson had just started working on Christopher Nolan's time-bending espionage thriller Tenet when he learned he had been cast as The Batman. In a new interview with Total Film (via Batman-News), Pattinson recalls the "insane" and "very, very intense weekend" when he won the role of Batman just as he was starting a new movie from the director of the Dark Knight trilogy. Pattinson said he learned he'd been cast as Batman on "(the) morning of the first day" of filming Tenet. "That was a crazy way to start Chris’ film," Pattinson said. "I think I was doing the screen test, as well, on the Saturday before I started." [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-how-robert-pattinsons-batsuit-draws-from-the-past&captions=true"] Pattinson then went straight from shooting Tenet to working on The Batman, a transition the actor says left him feeling "loopy." But then just seven weeks into filming, production on The Batman was shut down indefinitely due to the COVID-19 pandemic. “We’d really gotten into a really good rhythm as well, so it’s kind of strange to be pausing," Pattinson said. "But, again, it’s a hard movie. I mean, obviously it’s Batman, so it’s kind of nice.” Pattinson said "having some time off is not the worst thing in the world" given the whirlwind of going straight from one major production into another. "But hopefully it’ll be sooner rather than later that everything is hopefully in a better place.” [ignvideo url="https://www.ign.com/videos/tenet-official-trailer-2"] For more on The Batman, learn what Jeffrey Wright had to say about Jim Gordon and the "badass" new Batmobile, what Robert Pattinson had to say about his Bat-fitness regiment and Andy Serkis' revelations about Alfred and the film's tone. And for more on Tenet, discover why Christopher Nolan broke his big tradition for the film, find out why Nolan decided to blow up a real 747 rather than use visual effects, and learn what John David Washington said about the plot.

Hideo Kojima: ‘Big Project’ Scrapped, in Planning Stages for Next Game

Hideo Kojima was at work on a big project following Death Stranding, but he has since said it was recently scrapped. An interview published by Livedoor News and translated by Gematsu with Kojima revealed some interesting details about what Kojima has been up to in his post-Death Stranding days. He was at work on this unknown "big project," but his team has now entered the planning stages for what could be Kojima Productions' next big game. [widget path="global/article/imagegallery" parameters="albumSlug=death-stranding-timefall-jacket-replica&captions=true"] "I can't say anything since it's still in the planning stages, but we're doing various work behind the scenes," Kojima told Livedoor News. "Just recently, a big project fell apart, so I'm a bit upset about that." Don't sweat it too much though, Kojima Productions fans — Kojima laughed it off and said it happens often in the video game industry. As for what Kojima is working on now, it's not anything related to Metal Gear Solid or P.T. (Silent Hills). He told Livedoor News that those rumors about acquiring the rights to those franchises are "completely false," or that he "hasn't heard anything about it at least." Elsewhere in the interview, Kojima said Death Stranding is making a profit and has earned enough to make up for the development costs. [ignvideo url="https://www.ign.com/videos/2020/04/09/death-stranding-pc-ultrawide-support-showcase-2-trailer"] "We surpassed the amount we needed to make a profit, so I think it sold well enough to be called a 'success,' recoupment of development costs included," Kojima said. "We'll release the PC version soon and have already secured enough profit to prepare for what's next, so there's no need to worry." As for what exactly is next, only Kojima and his team likely know. In the meantime, read up on the Half-Life content coming to the PC version of Death Stranding. If you need more Death Stranding in your life, check out this $2000 jacket based on the game. The PC release of Death Stranding is expected to come in July after a recent delay. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Hideo Kojima: ‘Big Project’ Scrapped, in Planning Stages for Next Game

Hideo Kojima was at work on a big project following Death Stranding, but he has since said it was recently scrapped. An interview published by Livedoor News and translated by Gematsu with Kojima revealed some interesting details about what Kojima has been up to in his post-Death Stranding days. He was at work on this unknown "big project," but his team has now entered the planning stages for what could be Kojima Productions' next big game. [widget path="global/article/imagegallery" parameters="albumSlug=death-stranding-timefall-jacket-replica&captions=true"] "I can't say anything since it's still in the planning stages, but we're doing various work behind the scenes," Kojima told Livedoor News. "Just recently, a big project fell apart, so I'm a bit upset about that." Don't sweat it too much though, Kojima Productions fans — Kojima laughed it off and said it happens often in the video game industry. As for what Kojima is working on now, it's not anything related to Metal Gear Solid or P.T. (Silent Hills). He told Livedoor News that those rumors about acquiring the rights to those franchises are "completely false," or that he "hasn't heard anything about it at least." Elsewhere in the interview, Kojima said Death Stranding is making a profit and has earned enough to make up for the development costs. [ignvideo url="https://www.ign.com/videos/2020/04/09/death-stranding-pc-ultrawide-support-showcase-2-trailer"] "We surpassed the amount we needed to make a profit, so I think it sold well enough to be called a 'success,' recoupment of development costs included," Kojima said. "We'll release the PC version soon and have already secured enough profit to prepare for what's next, so there's no need to worry." As for what exactly is next, only Kojima and his team likely know. In the meantime, read up on the Half-Life content coming to the PC version of Death Stranding. If you need more Death Stranding in your life, check out this $2000 jacket based on the game. The PC release of Death Stranding is expected to come in July after a recent delay. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Attack on Titan’s Final Season Gets New Art, First Teaser Trailer

Attack on Titan's fourth and final season has received its first teaser trailer and new key art, hinting at things to come. The teaser reveals the first footage of Attack of Titan's final season, as well as the show's staff and new animation studio MAPPA, the same studio behind Yuri!!! on Ice. [widget path="global/article/imagegallery" parameters="albumSlug=attack-on-titan-final-season-teaser-trailer-screenshots&captions=true"] As reported by AnimeNewsNetwork, Dorohedoro's Yuichiro Hayashi will be directing the final season while Mob Psycho 100's Hiroshi Seko will take the lead on the scripts. Alongside the keyart, which you can see below, it was also announced that a compilation film titled Shingeki no Kyojin: Chronicle will be released in Japan on July 17, 2020 and will summarize the show's first three seasons. No date was given at the end of the teaser, possibly meaning that Attack on Titan's final season may be delayed from its original Fall 2020 release window. Attack on Titan's first season premiered in 2013, and it took until 2018 and 2019 for fans to receive seasons 2 and 3. At the Fourth Annual Crunchyroll Anime Awards, Attack on Titan's third season took home Best Director, while Demon Slayer: Kimetsu no Yaiba took home the prize for Anime of the Year. [ignvideo url="https://www.ign.com/videos/2020/01/03/top-10-most-anticipated-anime-of-2020"] Attack on Titan, which made our list of Best Anime of the Decade (2010-2019), may also be getting another live action adaptation, and it has been reported that director Andy Muschietti had signed on to the film in 2018, but it's been mostly quiet since then. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Attack on Titan’s Final Season Gets New Art, First Teaser Trailer

Attack on Titan's fourth and final season has received its first teaser trailer and new key art, hinting at things to come. The teaser reveals the first footage of Attack of Titan's final season, as well as the show's staff and new animation studio MAPPA, the same studio behind Yuri!!! on Ice. [widget path="global/article/imagegallery" parameters="albumSlug=attack-on-titan-final-season-teaser-trailer-screenshots&captions=true"] As reported by AnimeNewsNetwork, Dorohedoro's Yuichiro Hayashi will be directing the final season while Mob Psycho 100's Hiroshi Seko will take the lead on the scripts. Alongside the keyart, which you can see below, it was also announced that a compilation film titled Shingeki no Kyojin: Chronicle will be released in Japan on July 17, 2020 and will summarize the show's first three seasons. No date was given at the end of the teaser, possibly meaning that Attack on Titan's final season may be delayed from its original Fall 2020 release window. Attack on Titan's first season premiered in 2013, and it took until 2018 and 2019 for fans to receive seasons 2 and 3. At the Fourth Annual Crunchyroll Anime Awards, Attack on Titan's third season took home Best Director, while Demon Slayer: Kimetsu no Yaiba took home the prize for Anime of the Year. [ignvideo url="https://www.ign.com/videos/2020/01/03/top-10-most-anticipated-anime-of-2020"] Attack on Titan, which made our list of Best Anime of the Decade (2010-2019), may also be getting another live action adaptation, and it has been reported that director Andy Muschietti had signed on to the film in 2018, but it's been mostly quiet since then. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.