Monthly Archives: May 2020
Maestro Hulk Returns: Marvel Finally Reveals This Villain’s Origin
In another treat for Maestro fans, co-creator George Pérez is also drawing a variant cover to issue #1, despite having retired from comics in 2019 due to health issues. Here's Pérez's variant:
Maestro is among the most popular characters introduced during David's long tenure on Incredible Hulk in the '80s and '90s. Basically an evil, super-charged version of Hulk from a future timeline, the villain originally debuted in the 1992 limited series Incredible Hulk: Future Imperfect. Future Imperfect hints at Maestro's origin story, revealing that this version of Hulk absorbed the radioactive fallout from a nuclear war, growing stronger and smarter but also more malevolent. Maestro rules his Earth with an iron grip, having killed most of the world's heroes and villains and lined his trophy room with relics of their battles.
Though Maestro was seemingly killed after battling Hulk in Future Imperfect, the character has continued to play a role in later Marvel stories. David previously revisited the character in 2015's Secret Wars: Future Imperfect series, and a version of Maestro served as a recurring villain in the recently concluded Old Man Logan series. Maestro is also a central character in the mobile game Marvel's Contest of Champions.
While Future Imperfect established the basics of Maestro's origin story, this new series will finally explore that story in greater depth and show fans how Hulk became warped and corrupted.
[widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-marvel-villains&captions=true"]
“I had no idea that when I first created the Maestro for Future Imperfect, that he would have the kind of popularity and staying power he has now,” said David in Marvel's press release. “Until now, I’ve only been able to allude to his origins, so I was thrilled to have the opportunity to explore them in this series, and I can’t wait for fans to see all the artwork that's been coming in!”
Marvel Comics editor-in-chief C.B. Cebulski also sought to reassure readers starved for new Marvel content during the Diamond Comic Distributors shutdown, saying “We couldn't be more excited that we're resuming distribution of Marvel Comics to the best fans in the world. As we’ve announced, we will be observing a balanced release schedule over the next few weeks as the industry returns to normal – but we're hard at work on many more new stories like this one, and we can’t wait to tell you all more about them! Expect more announcements very soon.”
Maestro #1 is slated to hit stores in August 2020, barring any further COVID-19-related delays. Let us know in the comments below if you're excited for this iconic Marvel villain's return.
[ignvideo url="https://www.ign.com/videos/2019/08/12/the-mcus-infinity-saga-ranked"]
And for more great Hulk reading, find out why Immortal Hulk is a terrifyingly good comic and where that book ranked in our picks for the best comic book series of 2019.
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.Ubisoft Teases One More AAA Mystery Game to Come in Next Year
Titanfall: No New Games Currently in Development, Suggesting 2019 Title Was Cancelled
Halo Co-Creator Talks About His New Real-Time Tactical Game, Disintegration
[poilib element="accentDivider"]
Brian Barnett writes features, wiki guides, & more for IGN. Check out his Final Fantasy VII Remake walkthrough, and get your fix of Brian's antics on Twitter and Instagram (@Ribnax).Demand for GTA 5 Might Have Just Crashed Epic Games Store and Fortnite
Studio Ghibli Hopes Hayao Miyazaki’s Next Film Will Be Completed in 3 Years
Green Versus Purple: The Alien Gang War That Hijacked GTA Online
Paper Mario: The Origami King Arriving on Nintendo Switch This July
Hatsune Miku: Project DIVA MegaMix Review – One More Time
The phenomenon around Vocaloid-based music and the anime-inspired mascots that personify these synthetic voices is one that brings tremendous joy to many. It's not just because our beloved blue-haired virtual pop idol has been the face for a subsection of Japanese music that we hold so dear--through the Project DIVA rhythm games, Miku has represented our way of personally connecting with hundreds of songs composed by a number of incredibly talented artists. With Hatsune Miku: Project DIVA MegaMix, we have yet another great collection of genre-defying tunes and all-new bangers that bring the series to Nintendo Switch in familiar, but terrific form.
MegaMix's rhythm gameplay system follows that of previous Project DIVA games; note patterns fly in from off-screen to form a continuous string of button prompts that sync to the beat of each song. When you choose to ramp up the difficulty, the face buttons or directional inputs (or any combination thereof) and shoulder button prompts begin to layer over one another at a rapid pace and challenge you to keep up. And it's a gratifying thrill when you've mastered your favorite songs, as if you're playing some role in the performance of the song itself, especially at Hard or Extreme difficulty when the button patterns begin to accentuate every intricate part of the instrumentation.
The Switch's portable nature makes it convenient to satisfy the impulse to crank out a few songs or get lost in hours of music, much like the desire to jam out for a while on an instrument you play. It's been quite some time since the PS Vita entries and the heavily modified 3DS versions, so the return to handheld form is a welcome one. Thankfully in MegaMix, you can swap out the Switch's letter-designated face button prompts to instead show up as either the appropriate directional arrows or as PlayStation's face button symbols (which is absolutely necessary since rapidly processing Nintendo's lettered-button prompts can throw you for a loop). Getting the timing right to rack up your score and the highest possible combo is nonetheless fulfilling as a long-time fan even though it very much shares the DNA of the ones I've poured hours into on Sony platforms. It's a tried-and-true foundation, but it's no less joyous here in MegaMix.
Continue Reading at GameSpotHatsune Miku: Project DIVA MegaMix Review – One More Time
The phenomenon around Vocaloid-based music and the anime-inspired mascots that personify these synthetic voices is one that brings tremendous joy to many. It's not just because our beloved blue-haired virtual pop idol has been the face for a subsection of Japanese music that we hold so dear--through the Project DIVA rhythm games, Miku has represented our way of personally connecting with hundreds of songs composed by a number of incredibly talented artists. With Hatsune Miku: Project DIVA MegaMix, we have yet another great collection of genre-defying tunes and all-new bangers that bring the series to Nintendo Switch in familiar, but terrific form.
MegaMix's rhythm gameplay system follows that of previous Project DIVA games; note patterns fly in from off-screen to form a continuous string of button prompts that sync to the beat of each song. When you choose to ramp up the difficulty, the face buttons or directional inputs (or any combination thereof) and shoulder button prompts begin to layer over one another at a rapid pace and challenge you to keep up. And it's a gratifying thrill when you've mastered your favorite songs, as if you're playing some role in the performance of the song itself, especially at Hard or Extreme difficulty when the button patterns begin to accentuate every intricate part of the instrumentation.
The Switch's portable nature makes it convenient to satisfy the impulse to crank out a few songs or get lost in hours of music, much like the desire to jam out for a while on an instrument you play. It's been quite some time since the PS Vita entries and the heavily modified 3DS versions, so the return to handheld form is a welcome one. Thankfully in MegaMix, you can swap out the Switch's letter-designated face button prompts to instead show up as either the appropriate directional arrows or as PlayStation's face button symbols (which is absolutely necessary since rapidly processing Nintendo's lettered-button prompts can throw you for a loop). Getting the timing right to rack up your score and the highest possible combo is nonetheless fulfilling as a long-time fan even though it very much shares the DNA of the ones I've poured hours into on Sony platforms. It's a tried-and-true foundation, but it's no less joyous here in MegaMix.
Continue Reading at GameSpot
