Monthly Archives: April 2020
Cancelled Superman Game Concept Art Appears to Emerge
Credit: Joël Dos Reis Viegas, feerik-art.com[/caption]
The artist is vice-president of Montreal creative agency Steambot (credited on the image). Both Steambot and Joël Dos Reis Viegas himself have worked for WB Montreal in the past - Dos Reis Viegas helped create concepts for characters in WB Montreal's Batman: Arkham Origins, as well as DLC costumes for Batman: Arkham Knight (WB Montreal assisted Arkham Knight developer Rocksteady for post-launch content). The image itself is found in a portfolio of images called 'Batman Games', with much of the work focusing on Origins and Knight.
WB Montreal was widely rumoured to be working on both Superman and Suicide Squad games following the release of Arkham Origins, with a 2015 job listing saying that it was developing two AAA games "expanding the DC Comics universe in the interactive space."
Follow-up reports in 2017 claimed that the Suicide Squad game had been cancelled - some have pointed out that images from the same folder of concept art as the Superman image, including a series of sketches of Harley Quinn (below), could represent work on that project. Given that they were created in 2014 (after Arkham Origins' release), these sketches could be for that game, although they could also represent early work for Arkham Knight DLC.
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Credit: Joël Dos Reis Viegas, feerik-art.com[/caption]
The lack of word since 2015 would suggest that the Superman game has also been canned, particularly given the assumption that WB Montreal is now deep into development on a game based on Batman: Court of Owls. Rocksteady - creator of the Arkham series - categorically denied that it was making a Superman game in 2018.
Alongside WB Montreal, Rocksteady's next project also remains a mystery. In fact, WB's portfolio of games is something of a mystery as a whole right now, with the rumours of a Harry Potter RPG still floating around, and LEGO Star Wars: The Skywalker Saga news only recently popping after a long period of silence.
[poilib element="accentDivider"]Switch Update Finally Lets You Remap Controllers
Disney Plus Digitally Removed the Butts From This Tom Hanks Classic
As you can tell from the gif above, Hannah's hair has been either digitally augmented to cover her rear end or maybe Disney digitally added a bikini bottom. It's tough to tell. Suffice to say that is not how she appeared in the original film.
IGN has reached out to Disney+ for comment on this alteration but had not heard back as of time of publish.
The now-defunct Touchstone was Disney's label for more mature-themed films. Splash was Touchstone's first release and was a huge hit for the time, earning $68 million domestically.
Other notable Touchstone releases included Down and Out in Beverly Hills, The Color of Money, Adventures in Babysitting, Three Men and a Baby, Good Morning, Vietnam, Who Framed Roger Rabbit, Dick Tracy, Pretty Woman, The Rocketeer, Sister Act, The Nightmare Before Christmas, Ed Wood, Con Air, Face/Off, Rushmore, Unbreakable, Bruce Almighty, and Lincoln to name a few.
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Splash isn't the first older Disney release to have its content addressed by Disney+. The streaming service previously added “outdated cultural depictions” warnings to several of their classic films, including Dumbo, The Aristocats, Jungle Book, and Lady and the Tramp.
For more of Hollywood's digital ass-covering, discover the hole truth about Cats' butthole cut.Please Take Our Survey About PC Gaming and VPNs
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The Steam Game Festival Returns This June
In Other Waters Review – The Life Aquatic
Beyond the reef, the shelf drops away into the turquoise haze of the open ocean. I find myself surrounded by golden-peaked pillars aglow with the shimmering petals of sunlit life. Bright green webs of twisted tendrils extend from pillar to pillar, forming a writhing network of bridges for the feathery, fern-like creatures who patrol and maintain them. It's a spectacular, awe-inspiring scene. Yet it exists mostly in my imagination, its wonder shaped by a handful of single-sentence descriptions and a simple two-colour contour map. In Other Waters does so much with seemingly so little, emerging as a masterclass in prudent, minimalist storytelling.
Dr. Ellery Vas is a xenobiologist following in the wake of her partner who disappeared while researching extraterrestrial life on the ocean planet Gliese 667Cc. Stationed at her partner's abandoned lab and equipped with an AI-controlled diving suit, Vas explores the depths in search of answers. In a disarming inversion of the typical human-AI relationship, you play the AI; Vas sets the objectives, often conferring with you, but it's your job to plot her course, gather samples, and run tests back in the lab.

The setup allows Vas room to breathe as a character. As you guide her maritime expedition, she provides intermittent narration. She pauses to marvel at new sights, thinks out loud as she works through possible theories, and occasionally confides in you her doubts and fears. Conversation may be sparse, and your ability to respond is limited to the odd yes or no answer, yet it's perhaps all the more affecting because of it. The two of you are strangers at the outset, but Vas' wariness at revealing her innermost thoughts to an AI gradually washes away as she realises, despite your reticence, that you understand her predicament--in the process unearthing a memorably multi-layered character. It's a friendship forged in aquatic isolation, one quiet line at a time.
Continue Reading at GameSpotIn Other Waters Review – The Life Aquatic
Beyond the reef, the shelf drops away into the turquoise haze of the open ocean. I find myself surrounded by golden-peaked pillars aglow with the shimmering petals of sunlit life. Bright green webs of twisted tendrils extend from pillar to pillar, forming a writhing network of bridges for the feathery, fern-like creatures who patrol and maintain them. It's a spectacular, awe-inspiring scene. Yet it exists mostly in my imagination, its wonder shaped by a handful of single-sentence descriptions and a simple two-colour contour map. In Other Waters does so much with seemingly so little, emerging as a masterclass in prudent, minimalist storytelling.
Dr. Ellery Vas is a xenobiologist following in the wake of her partner who disappeared while researching extraterrestrial life on the ocean planet Gliese 667Cc. Stationed at her partner's abandoned lab and equipped with an AI-controlled diving suit, Vas explores the depths in search of answers. In a disarming inversion of the typical human-AI relationship, you play the AI; Vas sets the objectives, often conferring with you, but it's your job to plot her course, gather samples, and run tests back in the lab.

The setup allows Vas room to breathe as a character. As you guide her maritime expedition, she provides intermittent narration. She pauses to marvel at new sights, thinks out loud as she works through possible theories, and occasionally confides in you her doubts and fears. Conversation may be sparse, and your ability to respond is limited to the odd yes or no answer, yet it's perhaps all the more affecting because of it. The two of you are strangers at the outset, but Vas' wariness at revealing her innermost thoughts to an AI gradually washes away as she realises, despite your reticence, that you understand her predicament--in the process unearthing a memorably multi-layered character. It's a friendship forged in aquatic isolation, one quiet line at a time.
Continue Reading at GameSpotHenry Cavill Painting Warhammer Figurines to Get Through Quarantine
"Considering we are, both, going through the Easter period, and going through The Lockdown, I figured it a good time to put a silver lining onto the cloud that is some of the darker moments during this time," Cavill posted. "So I've decided to polish some old skills and try my hand at some new ones! It is a time of rebirth after all."
Cavill went on to profess his love for Games Workshop, the British miniature wargames company behind the Warhammer Age of Sigmar and Warhammer 40,000 fantasy game titles:
"So, as you can see here, the obvious might look a little bit like a tiny helmet...which it is. One of my almost life long hobbies, that I've been following but not actively doing, is this. A company called Games Workshop...or plastic crack as 'we' call it. Genuinely can't get enough of the lore they have built over the decades. They have been some of my most enthused reads! If you were in denial about me being a geek before, you can't hide from it now."
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You can also see a computer monitor behind Cavill's with a document being written so it appears Cavill is working on a story of his own while in self-isolation or, as he puts it, "there may just be some completely new skills I'm working on.....or there may not be, so all of your eye squinting and attempts at digital unfocusing will be in vain....orrrr maybe they won't."
Henry Cavill will return as Geralt of Rivia in Season 2 of Netflix's The Witcher, which will introduce several new characters familiar to fans of the books. Production on the next season, however, is currently on hiatus due to the coronavirus pandemic.
[widget path="global/article/imagegallery" parameters="albumSlug=the-witcher-explaining-all-the-characters-and-who-plays-them&captions=true"]Update: Ghost of Tsushima Gameplay Details
While neither OPM nor Sony specified what details are inaccurate, they are likely details regarding the Waypoint system and ally system detailed in the original report.
Original story follows.
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Ghost of Tsushima will eschew traditional video game waypoints in favor of having players navigate the world using landmarks and other physical features, according to a new preview for Sucker Punch’s upcoming samurai-ninja action game.
With only a few months until Ghost of Tsushima’s launch (still slated for PS4 on June 26), Official PlayStation Magazine UK has a new preview for the action-adventure title, including new details about how travel and NPCs work in the game.
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When it comes to making your way through the detailed sandbox of Tsushima, players will have to rely on physical landmarks and understanding of the world to explore. There are no waypoints in the game highlighting where the next mission is, or where a side quest might be located.
Compare this with Sucker Punch’s Infamous series which used different waypoints to highlight various activities players can engage with. So if you’re looking for a destination, you’ll hopefully have a good sense of in-game direction.
Other highlights from the preview include how the eponymous Ghost, real name Jin Sakai, was trained as a samurai but adopts ninja-like skills to take on the Mongol invaders. That means Sakai can use either his samurai abilities or ninja abilities to take on threats.
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The players’ combat choice can even impact interactions with other characters in Ghost of Tsushima. Shimura, Sakai’s uncle and also a samurai, doesn’t approve of the ninja-skills which could negatively impact your relationship with the character if you rely on it too much.
Another character, Makoto, is an expert archer and could be a powerful ally to Sakai. However, if she disagrees with too many of your actions she could end up turning on you. This suggests there are limited branching paths where the story changes depending on your actions.
One cool detail for cinephiles is how the soundtrack features music by Japanese film composer Shigeru Umebayashi, who worked on movies like House of Flying Daggers and The Grandmaster.
Check back with IGN for more news about Ghost of Tsushima, or check out our PS5 page for all the latest details on Sony’s next-gen console.
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Matt Kim is a reporter for IGN.
