Monthly Archives: March 2020

Half Life: Alyx Team Wants to Make More Half-Life Games

The developers of Half-Life: Alyx want to make more games in the Half-Life series, and they want to make them "a lot sooner than last time." It's not quite 'Half-Life 3 confirmed', but it's probably as close as we've come in the last decade-and-a-half. Speaking to IGN's Ryan McCaffrey in an upcoming episode of IGN Unfiltered, Half-Life: Alyx developers Chris Remo and Robin Walker were asked if, now that Alyx is complete, they were done with Half-Life for the time being, or energised to make more games set in the universe. "I think much more the latter than the former, for sure", explained Remo. "It's really clear that people at the studio really, really like working in this universe, and have really enjoyed making this game. And, like, why wouldn't you, you know? It makes a lot of sense. As someone who's only been [at Valve for] a couple years, it is sort of amazing to come into contact with all this stuff that I recognise so deeply, but see what it means in a modern context. That's incredibly exciting, and paints all kinds of pictures - they're all hazy pictures, I don't know what any of them are, but it feels like people are very excited about the Half-Life universe, for sure." Walker went further: "Yeah, I mean, hopefully everyone likes the game, and they want more of it. I can only really echo what Chris said. We've really enjoyed building this, it was a heck of a lot of fun to go back to and deliver on what, hopefully, everyone wanted from us. I hope we get to build more of it. I hope everyone didn't hate it and now we have to slink away and spend another 13 years trying to figure out what our next shot at the whole thing is. So yes, I hope you see more from us a lot sooner than last time." [ignvideo url="https://www.ign.com/videos/2020/03/04/half-life-alyx-13-minutes-of-valve-commentary-ign-first"] Neither will say the magic words - 'Half-Life 3' - but it's beginning to feel like we're closer to that near-mythical sequel than ever before. When Half-Life: Alyx was first announced, Walker told us that those who had made the original games were "thrilled to be back in the Half-Life universe again." Given how many Half-Life sequels have reportedly been cancelled in the years since Half-Life 2: Episode 2, the team is likely pleased to get a game out of the door, in the hopes that it means more will come. Whether future games will finish Half Life 2's story, or continue it (Half-Life: Alyx is a prequel to that game) is still unknown. However, we know that writer Marc Laidlaw had a plot in mind for Half-Life 2: Episode 3, which included a Combine-surrounded, reality-phasing ship, and Wallace Breen's brain plugged into an enormous slug monster. Of course, we have Half-Life: Alyx to enjoy first, and it arrives for PC-compatible VR headsets on March 23. We're running an IGN First on the game for the whole of March - so far, we've shown off a 9-minute chunk of the game, and Valve has broken down 13 minutes of gameplay for us too. Later this month, we'll release the full, hour-plus interview with Remo and Walker that these quotes come from - it's very much worth staying tuned for that. [ignvideo url="https://www.ign.com/videos/2020/03/02/half-life-alyx-9-minutes-of-gameplay-ign-first"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and he would quite like Half-Life: DOG. Follow him on Twitter.

My Hero Academia: Heroes Rising Earns $10m at US Box Office

My Hero Academia: Heroes Rising has earned its place among the highest-grossing anime films of all time in the US after pulling in $10 million at the box office. Watch an exclusive clip from My Hero Academia: Heroes Rising below: [ignvideo url="https://www.ign.com/videos/2020/03/04/my-hero-academia-heroes-rising-official-clip"] The box office haul puts it ahead of Digimon: The Movie’s $9.6m and into the top 10 biggest anime earners of all time. That list naturally includes a trio of Studio Ghibli films - Spirited Away, Ponyo, and The Secret World of Arrietty - and is unsurprisingly topped by Pokemon: The First Movie, Pokemon: The Movie 2000, and Dragon Ball Super: Broly in the number one, two, and three slots respectively. My Hero Academia: Heroes Rising opened on February 26 across more than 1,200 screens in the US and Canada, in both original Japanese and English dub languages. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-anime-of-the-decade-2010-2019&captions=true"] Just like the main anime series, in our review, we said My Hero Academia: Heroes Rising shines. For more anime, check out our Power Raking episode where we reveal the five best anime series ever, as voted by you. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

The Batman: New Batmobile Revealed in First-Look Photos

The Batman director Matt Reeves has shared the first look of his version of the Batmobile, alongside another look at Robert Pattinson as Batman himself. The three images, which can be seen in the gallery below, were posted on Twitter by Reeves with just a bat and car emoji and #TheBatman. [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-first-look-at-the-batmobile&captions=true"] This Batmobile is a big change from Batman v Superman's Batmobile that was much more heavily armored and tank-like. This follows Reeve's earlier reveal of Robert Pattinson's camera test, which gave us our first look at Pattinson as the Dark Knight. The Batman is set to be released in theaters on June 25, 2021, and will star Zoe Kravitz as Selina Kyle, Jeffrey Wright as Commissioner Gordon, Paul Dano as Edward Nashton/The Riddler, Andy Serkis as Alfred Pennyworth, John Turturro as Carmine Falcone, and Colin Farrell as the Penguin. [ignvideo url="https://www.ign.com/videos/2020/02/13/the-batman-camera-test"] It was also confirmed that Jayme Lawson and Peter Sarsgaard will also join the cast as a mayoral candidate named Bella Real and Gotham's District Attorney Gil Colson, respectively. While we don't know much of The Batman's plot, it is reportedly set in the '90s and takes place early on in Bruce Wayne's career. Pattinson is taking over for Ben Affleck's Batman, who starred in Batman v Superman and Justice League and had a short appearance in Suicide Squad. [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-cast-every-actor-and-character&captions=true"] Affleck discussed his decision to hang up the cowl, saying that he tried to write a script he loved, but just couldn't quite get it to where it needed to be. For more on Batman, check out our ranking of the best movie Batman, what comics Jeffrey Wright is researching for his Jim Gordon role, and our theory on what Pattinson's Batsuit's Bat Symbol could actually be. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

No Time to Die: Latest Bond Movie Delayed Until November

No Time To Die, James Bond's latest film, has been delayed until November 2020 "after careful consideration and thorough evaluation of the global theatrical marketplace." The news was announced on the official James Bond Twitter account, with MGM, Universal, and Bond producers, Michael G. Wilson and Barbara Broccoli, all agreeing a delay was the best move. No Time To Die will now be released in theaters on November 12, 2020, in the U.K. and on November 25, 2020, in the US. More worldwide dates will be announced in the future. [ignvideo url="https://www.ign.com/videos/2019/12/04/no-time-to-die-official-trailer"] This decision was likely due to global threat of COVID-19 (a.k.a. Coronavirus). Earlier this week, as reported by BBC, founders of MI6 Confidential and The James Bond Dossier, two of the leading James Bond fan sites, penned an open letter that states "it is time to put public health above marketing release schedules." This delay follows Disney's decision to cancel its plans for a red carpet gala for the launch of Disney+ in the U.K. [widget path="global/article/imagegallery" parameters="albumSlug=james-bond-no-time-to-die-character-posters&captions=true"] The Coronavirus outbreak, as reported by THR, may cause a $5 billion loss in the global film industry. Theaters in China have been closed for weeks, and "the virus is beginning to heavily impact moviegoing in South Korea, Italy and even Japan, the world's third-biggest film market." This virus is not only impacting the film industry, as the gaming industry is also taking precautions, with events like GDC being postponed or cancelled all together. No Time To Die, when it is released later this year, will have its theme song performed by Billie Eilish and its score composed by Hans Zimmer. [ignvideo url="https://www.ign.com/videos/2020/02/03/no-time-to-die-big-game-spot"] No Time To Die stars Daniel Craig's Bond alongside Léa Seydoux's Madeleine Swann, Lashana Lynch's Nomi, Ben Whishaw's Q, Ana de Armas' Paloma, and Rami Malek's supervillain Safin. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Former God of War Executive Producer to Head New Google Stadia Dev Team

Former God of War executive producer Shannon Studstill is set to lead a new Google Stadia Games and Entertainment studio in Playa Vista, California. Announced by Jade Raymond, VP Stadia Games and Entertainment, Studstill's studio will "focus on delivering exclusive games, using new gameplay mechanics, creative ways to play together and unique interaction models that we’re just starting to explore. While we’re not ready to share specific game plans yet, rest assured we are listening to what gamers want and adding our own Stadia twists to create new IP and experiences." [ignvideo url="https://www.ign.com/videos/2019/12/31/should-i-buy-stadia"] "I’ve been a fan of Shannon’s for a long time, and have admired her award-winning work leading Sony’s Santa Monica Studio and the industry defining franchises like God of War that have won fans all over the world," Raymond said. "She has an extensive background in product development and creative leadership, but most importantly, she’s a visionary who, as the Studio Director, will lead and inspire the Playa Vista teams. We are thrilled to welcome her to the Stadia family!" Studstill has been in the games industry since 1995, where she was a model/texture artist for Agile Warrior F-111X. Throughout her career, she has also worked on such titles as Twisted Metal: Black, 2005's God of War, God of War II, God of War III, The Order: 1886, Journey, and many more. [widget path="global/article/imagegallery" parameters="albumSlug=google-stadia-review&captions=true"] Prior to this announcement, she was the VP/Head of Santa Monica Studio and most recently worked on 2018's God of War, which won our Game of the Year for 2018. Studstill's studio joins such Raymond's first-party studio and another in Montreal that recently acquired the team behind Journey to the Savage Planet. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mystery Star Wars Game Seemingly Leaks on PSN

Star Wars: Project Maverick has seemingly leaked on the European PlayStation Network - and it appears to be an unannounced game. Posted by Twitter bot PSN Releases, and posted on ResetEra by user soulzonic, it appears a listing was created for the game on the European PSN backend, with a logo image attached (below). While that listing won't appear on the public store, its details can still be scraped by services like this bot - these "hidden" listings have also recently outed the likes of Resident Evil 3, ahead of their official announcement. We've never heard of Project Maverick before, and it appears this is an early listing for a completely unannounced project. ESQxtoWXsAA4Y4MThe presence of a tiny group of X-Wings flying towards a Star Destroyer in the logo image has led some to speculate that this is a dogfighting game in the vein of the classic X-Wing or Rogue Squadron games. Last month, we heard that EA had canceled a Star Wars game, codenamed Viking, in 2019, but that a "smaller, more unusual project" was still in the works at EA Motive in Montreal - it's possible this is Project Maverick. Star Wars games have been having a rough time in recent years: Amy Hennig & Visceral Games' project, codenamed Ragtag, was canceled. Its assets were then repurposed for a game at EA Vancouver, codenamed Orca - which was also canceled. Here's hoping Maverick avoids the curse. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News and, if this is a dogfighting game, he hopes they bring back ludicrously complicated cockpit controls. Follow him on Twitter.

Call of Duty: Mobile’s Zombies Mode Being Removed as It’s Not Good Enough

The Zombies mode in Call of Duty: Mobile is being removed on March 25 due to it not meeting the quality standards of the game's developer.

"We had always mentioned it was limited but with no explicit end-date," writes the Call of Duty: Mobile developer in the latest community update. "We wanted to see the reception, see the feedback, and see how we can potentially shape the mode for the future. However, the mode just didn't reach the level of quality that we desire."

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The developer goes on to say that the the Zombies mode may return to Call of Duty: Mobile in the future, but only when it's of a "high enough quality." If and when it does return, it may also arrive with the global release of the mode's second map, Nacht Der Untoten.

For now, the Call of Duty: Mobile developer is looking to focus on the game's multiplayer, battle royale, and ranked modes. As such, a new Battle Pass arrived on March 1 that lets you earn new character Soap (from Call of Duty 4), along with new weapons and new equipment.

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There's also a new multiplayer map called Cage, which is designed for close-quarters combat, and while being a three-lane map has a verticality to it that can give risk-taking players an advantage. The developer has also confirmed that Hardpoint will now be a permanent game mode rather than just a limited-time mode.

Until March 11, you can also earn the new operator skill, H.I.V.E. Straight from Call of Duty: Black Ops 3, H.I.V.E. lets you place trap pods that release a deadly swarm of nano-drones when triggered by enemies.

In our Call of Duty: Mobile review we gave it a 7.7 and said that it "plays well but not great" and comes "with a substantial multiplayer package that includes an exciting, condensed take on Blackout’s battle royale."

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

The Batman Reportedly Casts Teen Wolf’s Max and Charlie Carver

Teen Wolf stars Charlie and Max Carver have reportedly dropped down into Gotham City to feature in Matt Reeves' upcoming The Batman, alongside Robert Pattinson's caped crusader. According to a recent report from The A.V. Club, the twin actors have been confirmed as the latest stars to join the extensive cast of the DC movie reboot, with production "keeping any other details under the cowl for now." [ignvideo url="https://www.ign.com/videos/2020/02/13/the-batman-camera-test"] While the report indicates that Max and Charlie have been cast in unspecified roles, speculation has been rife over which characters they could potentially portray, with suggestions ranging from Max and Min, the twin henchmen employed by Two-Face, to Tweedledum and Tweedledee, the two supervillains modelled on the bumbling brothers from Lewis Carroll's classic Alice in Wonderland tale. Others have proposed that Max and Charlie, who have previously starred together in Desperate Housewives, Teen Wolf, and The Leftovers, could emerge as the Trigger Twins, a pair of gunslingers who first appeared in 1951's All-Star Western #58 before being reimagined and reintroduced as a dangerous criminal duo, known as Tom and Tad Trigger, in 1993's Detective Comics #667. [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-cast-every-actor-and-character&captions=true"] If the Carvers are confirmed to be antagonists, they will be joining a rogues gallery of villains already announced for the movie, alongside Zoë Kravitz' Selina KylePaul Dano's Edward NashtonJohn Turturro's Carmine Falcone, and Colin Farrell's Oswald Cobblepot. For more on The Batman, check out the set photo from the first day of filming, find out how fans reacted to the new Batsuit, and read up about Robert Pattinson's Batman voice inspiration. Alternatively, check out our complete roundup of the cast, release date, plot, and more. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Castlevania: Symphony of the Night Is Now Available on Mobile

PlayStation classic Castlevania: Symphony of the Night has been released on mobile all of a sudden and completely without warning.

The iOS and Android port costs $2.99 / £2.99 and comes with touchscreen controls, with revamped menus to boot, but is said to be fully compatible with controllers. It also has a new continue feature - which probably means you don't have to wait an age every time you die as you're sent back to the title screen.

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It seems this mobile port is based on the PlayStation Portable and PlayStation 4 versions of Symphony of the Night, rather than the original PlayStation 1 version. That means it has a completely new script and voice acting that, unfortunately, doesn't have the iconic line, "What is a man? A miserable little pile of secrets!"

It also has extra familiars, new credits music, a boss fight against Maria, and Maria is playable. Everything else is pretty much the same as the 1997 original. The timing of this couldn't be better as Castlevania Season 3 arrives on Netflix on March 5.

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If you don't know, in Symphony of the Night you play as Alucard - the white-haired vampire in the Netflix series - as he tries to stop the evil that has overtaken Dracula's castle. We gave it a 9 in our Castlevania: Symphony of the Night review from way back in 1997, saying that it's "one of the finest 2D platforms game yet seen."

One of the directors of Castlevania: Symphony of the Night, Koji Igarashi, went on to make a spiritual successor to the game recently in Bloodstained: Ritual of the Night.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.