Monthly Archives: June 2018

Dillon’s Dead-Heat Breakers Review: Running On Fumes

Dillon the Armadillo is every stoic hero of the Old West... but as an anthropomorphic armadillo. He doesn't say much because he really doesn't need to. His prowess with weapons and dedication to defending good folks just trying to make their way is essentially his whole character. And while, until now, he's been known for his forays within small downloadable games, Dead-Heat Breakers represents a big next step for the franchise.

Most of the game makes the transition well, in part because the premise is played in a tongue-in-cheek fashion. Dillon's a no-nonsense guy, and seeing him surrounded by a colorful cast of goofy sapient animals works pretty well. But, after a time there's definitely the feeling that too little game is spread out over too much time. Dead-Heat Breakers grinds to a crawl at times, and while it's far from insurmountable, it's hard to shake the feeling that in this case less would have been more.

While Dillon may be the game's namesake and main action hero, he's not the actual protagonist. When you start up the game, you'll have a Mii of your choice polymorphed into an Amiimal. And it's this "person" that the story centers around. In short, you've narrowly survived an attack on your home town, and you've gone to get help from the infamous "Red Flash," Dillon. On your way, your big rig is attacked by some industrial monstrosities and Dillon and his sidekick/mechanic Russ happen to be in the right place at the right time.

Most of the proceedings are played for comedy, poking at the classic tropes of the western, while mixing a good bit of modern absurdity. Not too long after that encounter, for instance, Russ determines that the team needs a massive gun. And they aren't kidding. He maps it all out in his head and sets to work getting the materials to build a weapon that would put World War II-era train-mounted cannons to shame.

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This pair of scenes (the battle between your would-be attackers and Dillon, as well as the process for gathering materials after the fact) make up the two primary phases of play. They loosely correspond to the day and night and will follow that pattern throughout. In the prep part (daytime), you'll wander around town doing odd jobs for the people and participating in mini-games to gather up the required gear for your nightly missions. This works well for pacing at first, but you'll start to feel the drag as the cycles wear on.

Daytime will put you through a few different main activities, including time-trial races and bouts against the series' most iconic foe--the stone-headed, space-faring Groks. Here you can earn money which you can then toss to Wendon for supplies, which go to Russ for assembly into the Breaker (i.e. that giant gun). These are meant to help give you some practice for the more rough-and-tumble nighttime bouts but are too dissimilar to serve as a proper warm-up, and not unique enough to feel like a good break from the main action.

When that time does come, though, you and the Amiimals of your friends and other Miis on your system will assemble into a group, ready to tackle the big bad of the night. This is where the series' touted tower defense-action fusion comes in. Here, like in the opening segment, you'll command the Red Flash and have the option of hiring on the different Amiimals to play defense. Each carries a different weapon with their own attack styles and strengths. Ostensibly the daytime's mini-games are there to help acclimate you to these differences, but in practice, over the game's 15 missions, you'll know who does what pretty quickly and can make your own appropriate choices.

Dillon's Dead-Heat Breakers is best enjoyed in spurts. Powering through the game quickly reveals its many weaknesses (the toll on your hands, and the repetitiveness of the combat and day-night cycle being chief among them), but no part of the adventure is bad, really; it simply wears thin.

Once you've made your choices, you're off to the fight. Your job as Dillon is to keep the pressure off the Amiimals. Using a powerful accelerator as well as Dillon's natural claws and thick hide, you can slam and slash your foes while zooming about the map. On the bottom screen, you'll be able to see a breakdown of the map, the attack range of your team, and which places need your help.

Recruiting more teammates helps take the pressure off you but depletes your coffers and therefore cuts your strategic options for later down quite a bit. Therein lies the big question for how to allocate resources.

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Dillon himself can be great fun to play, but the controls are perplexing. Most everything is handled with the joystick and the A button; attacks are somewhat contextual but rely on holding the button down, releasing before pressing, and holding or tapping quickly to different moves. This isn't ideal as it can be occasionally easy to accidentally dash instead of landing an attack, and the constant strain on your thumb during combat sections would have been reduced if you simply used another button or trigger when your attack was ready.

Many of these sequences devolve into high-speed chases where you'll have to clear out every foe during their final assault. There's an excellent bit of white-knuckled tension as you rush from enemy to enemy, spinning up, bashing them, and slashing to bits. Combined with some smart visuals and a great system for snapping you to baddies so you don't inadvertently overshoot them makes these segments a great bit of intense fun--even if they leave your thumbs sore.

Dillon's Dead-Heat Breakers is best enjoyed in spurts. Powering through the game quickly reveals its many weaknesses (the toll on your hands, and the repetitiveness of the combat and day-night cycle being chief among them), but no part of the adventure is bad, really; it simply wears thin. It's a competent, fun little outing that's almost perfectly suited for kids who need something silly and ridiculous that won't require too much thought or technical mastery.

The Forest Review: Are You Afraid Of The Dark?

The broad premise of The Forest is far from unique. A plane crash lands on a seemingly deserted island, and you, a lone survivor, have to figure out a way to survive. It doesn't take long, however, until blood curdling screeches fill the night and glowing eyes appear in the distance. Once it sets in that your new home isn't as empty as it first appeared, The Forest evolves into a uniquely harrowing adventure that you won't soon forget.

Cannibals inhabit the grassy fields and pristine lakes around you, watching your every move; they are the source of The Forest's ever-present tension. You might expect monsters like this to attack on sight, but their behavior is erratic. Sometimes they'll charge forward to unsettle you during daylight but stop just outside striking distance to simply stare in silence. Other times they might feign a retreat before leaping into nearby trees to quickly get behind you. The Forest's enemies aren't easy to predict, which makes each encounter thrilling.

The breadth of enemy types is impressive too, and they can get surprisingly weird. As you explore the island more and dive into terrifying, pitch-black caverns, enemies transform into terrifying body-horror figures--amalgamations of appendages that bellow deep, disturbing howls. They're frightening to behold and even scarier to fight.

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The Forest does a good job of trickling out these surprises while you're already struggling to manage vital meters and resources. It's also imperative that you keep a close eye on the quality of the resources you find. Not every berry bush contains a bounty that won't poison you, and not all water is safe to drink. Meat you gather from hunted animals will rot if not cooked quickly. None of the resulting illnesses are serious enough to dissuade you from eating questionable food if you have no other choice, but needing to think about what you eat adds an additional layer to the minute-to-minute hunter-gatherer gameplay.

Chopping down trees for logs or scouting a route to clean water is paramount in your first few days on the island, and once you establish yourself, this goal shifts to fortifying your position with a base, and perhaps complex spike traps and tree swings. The sheer number of structures you're able to build is impressive, and thankfully The Forest doesn't gate your ingenuity with illusive blueprints. You're given a notebook filled with outlines at the start.

Building has a tangible effect on the island in several ways. Resources like small game and shrubs will respawn over time, but larger trees will remain felled for the entirety of your stay. You might turn a dense forest into an open field of stumps not long after you start, which gives enemies a clearer line of sight into your doings. The more you impose yourself on the island, the more aggressive your aggressors become. Patrols will grow and the more monstrous creatures will emerge from their caves for an all-out assault. The Forest doesn't force you to play in any specific way though, so a more reserved nomadic approach is sometimes safer and more viable. But the sheer delight at seeing an enemy trigger a well-placed trap during a raid is priceless, and well worth the risk of angering the locals.

There's a lot to think about when it comes to surviving in The Forest, but the balance between each of its interlocking parts keeps the game moving at a riveting pace. For every danger the island offers, there's a smart solution around the corner.

Crafting smaller items plays a big part when it comes to personal safety, too. Your inventory screen allows you to combine items you've collected to create new tools; from something as simple as combining a few sticks and stones to make an axe, to creating high-powered explosives using a combination of wristwatches, electrical boards, and spare change. The number of items you can both collect and craft is vast, but the inventory page eventually becomes cumbersome and overwhelming to navigate. And with only four customizable hotkeys, you don't have easy access to everything you want in a pinch.

Although it's constantly testing your perseverance and wants you to feel stretched thin, The Forest never feels overbearing. You'll always be able to depend on your crafted weapons as they aren't hampered by durability. Your pocket lighter will always help you see in the dark, never running out of vital fluid. This reliability frees you from the burden of worrying about the lifespan of any potential upgrades you can make to items too.

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Exploration in survival games is usually tied only to your immediate well-being, but The Forest features a narrative that's slowly uncovered by exploration and incidental environmental storytelling. Abandoned camps are a great hunting ground for modern resources and offer hints at past and present events. Putrid remains of long-dead victims aren't an uncommon sight, but you'll also come across small photographs, videotapes and magazines that flesh out a conspiracy with the island at the center.

Uncovering The Forest doesn't have to be a lonely experience, and it offers co-operative play for up to eight people. The time spent getting a fortified settlement up and running is drastically reduced, but remains just as compelling. Co-operative play does, however, deflate the the feeling of being exposed. Larger groups of enemies become easier to deal with, and the fear of diving into caves alone is undercut by both voice chat and the fact that enemies don't scale accordingly. The Forest might be silly fun with friends, but it's at its best when playing alone.

There's a lot to think about when it comes to surviving in The Forest, but the balance between each of its interlocking parts keeps the game moving at a riveting pace. For every danger the island offers, there's a smart solution around the corner. Combined with unpredictable enemies and captivating horror set-pieces, The Forest strikes a compelling balance between survival and horror that you won't soon forget.

Don’t Expect to See a Lot of Jamie Foxx’s Spawn in the New Movie

Jamie Foxx's Spawn won't be hogging much of the spotlight in Blumhouse Productions' upcoming movie.

In an interview with ComicBook.com, Spawn creator Todd McFarlane said the film starring Foxx will be a "creep movie" and will feature the character as more of a monster that lurks in the shadows than a traditional superhero.

McFarlane, who is also set to write and direct the upcoming film, says he's looking to get moviegoing audiences out of "superhero mode." In order to do so, the focus will be taken off of Spawn and will instead be placed on private investigator Twitch Williams.

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The Best VPN Deals June 2018

NordVPN: £2.04 p/m. CyberGhost VPN £2.04 p/m. IPVanish: £4.81 p/m. TunnelBear: £4.32 p/m. ExpressVPN: £6.18 p/m. PureVPN: £1.42 p/m. VyprVPN: £3.63 p/m. PIA: £2.16 p/m.

IGN Movies Podcast: Spawn Casting and Solo Flopping

Welcome back to the IGN Movies Podcast! In this week's episode, Jim Vejvoda and Tom Jorgensen explore all the latest news from the geek moviesphere!

We begin with a discussion on the box office failure of Solo: A Star Wars Story -- and what it might mean for the franchise, Lucasfilm, and Disney -- before moving on to our hopes for the Boba Fett movie that Logan's James Mangold may direct.

Then we chat up the latest news on the Disney-Fox deal, Hasbro's hopes for the Power Rangers franchise, and the casting of Jamie Foxx as Spawn. We also field listener questions and discuss the movies we most recently watched.

Listen to our latest podcast by clicking the lovely large type below - right click to download.

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Dungeons and Dragons Newest Storyline Waterdeep: Dragon Heist Revealed

The next storyline adventure in Dungeons & Dragons' ever-expanding arc has been announced. Called Waterdeep: Dragon Heist, Wizards of the Coast will take players to one of the main cities in the Forgotten Realms setting, the bustling, titular city of Waterdeep.

While details are scarce for the moment, Waterdeep: Dragon Heist will be an urban treasure hunt requiring players to “use diplomacy, intrigue, stealth, and their wits to follow clues and solve puzzles,” in what’s sounding like the fantasy Ocean’s Elven-style caper that we never knew we needed in our lives.

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Best Action Movies on Netflix Right Now (July 2018)

Everyone loves a good action movie, but we don't all agree about what makes a "good" action movie. Some of us want carefully crafted cinema, full of smart plotting and rich characters. Some of us just want big explosions, dumb storylines, and a brainless good time. Fortunately, Netflix Streaming's offerings currently run that whole gamut, with blockbusters, fight films, animated adventures and shootouts galore... if you know where to look for them. And that's where we come in with our monthly updates on the best new movies on Netflix. From Mortal Kombat to Star Wars to Everly to so much more, there's a lot of good action movies to choose from here!

(Oh, and when you're done here, be sure to also check out our list of the 25 Best Action Movies Ever and what's new to Netflix this month.)

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Amazing Spider-Man Finale Features New Costume

Amazing Spider-Man #800, written by Dan Slott and featuring the work of six iconic Spider-Man artists, not only featured Spider-Man’s climactic battle with the Red Goblin but acted as the finale to Slott’s decade-long run on the title. As you’d expect, it came with lots of surprises, including a new twist on an old favorite Spidey costume.

Warning: full spoilers for Amazing Spider-Man #800 ahead!

Given that Red Goblin was a fusion of Green Goblin and the Carnage symbiote that combined all of their strengths while eliminating their weaknesses (namely sonics and fire), Spider-Man needed his own edge to take down the villain. Eddie Brock took a beating fighting the Red Goblin as Venom and was down for the count, so he gave his symbiote to Spider-Man in order to help level the playing field. The result is Spider-Man once again wearing the black symbiote costume:

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Bungie Announces Partnership with Chinese Tech Giant NetEase to ‘Explore New Directions’

Bungie has partnered with Chinese tech giant NetEase for its future projects.

As detailed on a recent blog post, the partnership will help Bungie become an entertainment company which can "explore new directions" and "build new worlds." However, the studio didn't share any specific details about what these projects might be, and whether any new game beyond the Destiny franchise is in development.

"Today, we’re excited to announce that we’ve entered into a new partnership with NetEase to help us explore new directions," Bungie's statement reads.

"With their industry expertise, they’ll empower us to build new worlds and invite players, new and old, to join us there. They’ll help us support separate teams inside Bungie to bring our newest ambitions to life."

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