Monthly Archives: May 2016

Offworld Trading Company Review

Like failed empires of the past, I found myself caught in a hyperbolic debt spiral in Offworld Trading Company. My Mars-based colonial corporation had invested into energy production, and one of my rivals detonated an EMP through my plants, disabling them. As the market for electricity boomed, I had to purchase it at increasingly higher rates to keep my company afloat. Within a few minutes I'd gone from a solid AAA credit rating with negligible debt to a lousy D and millions in the red. But hope wasn't lost. Even as it seemed like my neo-capitalist empire was on the brink of collapse, I was plotting my comeback.

I bought up some land on prime locations, taking care to keep them far apart so I couldn’t lose control of my critical buildings all at once. Then I built some new geothermal plants--the most efficient and productive energy producers available--before employing hackers to jack up the price of power even higher. Then I used a series of black market options including labor strikes and dynamite to disable the power plants of my competitors. Soon I was the only supplier of power around and I was selling it for ten times what I'd paid just a few minutes before. My debt evaporated in seconds and I crippled my foes, causing their stock prices to tumble. I sold off some assets and bought my competitor's shares up. And it was all over.

The campaign will have you investing in a series of colonies to maximize your weekly income in the hopes of building the first Martian monopoly.

Offworld Trading Company isn't like any other strategy game I've played. There's no combat. There is only the free market. You assume the role of a CEO of a new company eager to take advantage of the virgin Martian landscape and turn massive profits. But you're far from the only company on the block. Much like the colonial trading companies from the Age of Sail, your aim is to outsell and out produce everyone else. Stock and commodity prices are your tools, and hostile corporate takeovers your strongest weapons.

In that sense, Offworld works like a microcosm of real-world economies. Your first move is to pick a founding location--and get to work organizing your supply lines. From there you'll sort out which goods would be most productive to crank out given the situation at hand. And just about everything factors into that decision. If you found your company near good supplies of carbon, but you need to send transports halfway across the map to access silicon, you'll need a lot more fuel. More fuel means you need more money to secure the same resources as another company and that cuts into your profits. Even with only a smattering of basic resources--water, power, carbon, silicon, iron, and aluminum--you'll find a complex web of interesting choices and decisions that you'll have to make on the fly.

Offworld's black market system exponentially magnifies your strategic options, making each round different from the last.

A big piece of that is the black market. While trading resources for profits would be great on its own, Offworld mixes in some less than legal tactics that you, and each of your competitors, can bring to bear. Whether it's destroying critical structures with dynamite (everything is fair game except for your opponents' headquarters) or deploying an underground nuke to reduce resource yields for your competitors, there are more than a dozen nefarious options for the unscrupulous trader.

As games progress, the black market and its affiliated thugs become practical necessities. Even if you can maintain your company without the aid of goons or pirates, you won't be spared for long. This is the price of unfettered competition, and while it'd be a frightening reality, in this context it's a non-stop stream of brinksmanship that encourages sophisticated and nuanced tactics. Shady though it might be, Offworld's black market system exponentially magnifies your strategic options, making each round different from the last.

Every bit of text in the game is loaded with hilarious, sardonic humor.

Playing off these options are a series of advanced buildings. Most of your early structures are bare essentials: farms, water pumps, mines, etc. But once you've got your company going, you can start developing patented, advanced technology or create a bunker to house a cadre of hackers that can manipulate prices. These bleeding-edge structures are your proximal goal. They boost your ability to stay competitive and give you an ever-expanding field of options to leverage. If you're losing goods because of piracy, you can research more efficient ways to produce those resources. If prices have tanked on Mars, you can launch oxygen and food to eager consumers in the asteroid belts.

Once you start playing with these toys and blending their abilities with those offered by the black market, games get cooking. If you need to keep your hacking clandestine, you can use an illegal hologram to disguise your programmers' barracks. Or you can disable or wrest control of a profitable Offworld Market to pull in some serious capital without having to invest in the expensive launches yourself.

When you pack eight players onto a map, you'll have so much corporate reconnaissance and sabotage that it can be a bit tough to keep track of it all.

If I had one complaint from this system, it'd be that when you pack eight players onto a map, you'll have so much corporate reconnaissance and sabotage that it can be a bit tough to keep track of it all. You'll have a news ticker in the bottom right that will try to keep you updated on who's been hit with what, but it's not enough when things get crazy. If you're overwhelmed though, you can always tune the game speed down a bit to help you take control of the chaos, so it's more of a nitpick than a foundational problem.

When all of these systems play together, it's absolute magic. There's a thrill in knowing that no matter what happens, you always have a response. Offworld gives its players an exceptional spread of options so that they can always think their way through a problem. The questions then become, can you think faster than your opponents, and if so, can you adapt as they shift their strategies to match your own?

Victory isn't simple or easy in Offworld, but it's always satisfying.

Offworld is ruthless. It is fast, and it is brutal, and with so many possibilities available at any time, the game teeters on overwhelming. This is saved, at least in part, by a stellar series of tutorials that introduce you to all of the game's major features. It teaches you how to manage hostile takeovers, how to protect your own stocks from buyouts, how to combine the abilities of your buildings for maximum effect, and how to plan your corporate campuses so they run at peak efficiency. And it does all this with an acerbic wit that parodies hyper-capitalistic figures of the 1980s. Item descriptions and character dialogue are a treat If you're a fan of apocalyptic tongue-in-cheek humor. That penchant for cleverness runs through to the core.

The campaign does plenty of heavy lifting to acclimate new players to the game's complex gameplay. It introduces you to some other core concepts, switches up the victory conditions a bit, and gives you a string of skirmishes that help you build a planet-spanning oligopoly alongside your rivals. This lets you test out some of the game's more complex tactics in a scenario that otherwise resembles a protracted multiplayer match stretched over a much longer period of time. By the end, you're well-equipped to tackle ranked games and competitive play. It's a splendid difficulty pitch that serves as the ideal introduction.

Every moment from that initial decision until the final stock purchase is incredible.

I had feared, when I started, that Offworld Trading Company would wear thin after a few games. But that moment never came. I still find every match exhilarating. From the time I bought stock in my opponents, sold them quickly to crash the price and then bought them out a few seconds later, to the time when I managed to keep three launch pads going all at once to reach stupendous riches, every game is memorable. Each map is randomly generated, and with four factions that have distinct strategies that all work with different resource distribution patterns, even the opening is never quite the same. Echoing the classic Civilization question of whether it's best to found your nascent country where your settler begins or to explore for better options, you'll only be able to see certain parts of the map at first. You can either scan for better drop locations, or take what you see. But if you wait, another company can claim vital real estate before you, and you may find yourself with precious few options for critical resources later in the game. Every moment from that initial decision until the final stock purchase is incredible. I haven't even scratched the surface of all that you can do here.

It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn’t help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand.

We Can’t Choose Between Battleborn or Overwatch

Well look at that...two big new multiplayer games are crashing onto our radar on the very day when we here at IGN like to stream. Tuesday, the MOBA-inspired Battleborn will finally be out after years of development, and the Team Fortress-esque Overwatch goes into open beta in advance of its release later this month. We couldn't choose which one we wanted to stream more, so we're streaming BOTH...because we're total anarchists with no couth, or regard for authority.

Just so you know, we're going to be livestreaming every Tuesday and Wednesday from 1PM - 3PM PT. We'll focus on new releases and DLC drops, but let us know in the comments what games you'd like to see!

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Out This Week: Battleborn

With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

Out-This-WeekBattleborn

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Modern Warfare Remaster Won’t be a Standalone Release

If you're excited to play the classic Call of Duty: Modern Warfare in its remastered state, you need to prepare to also buy the futuristic new Infinite Warfare.

According to Activision's FAQ for Modern Warfare Remastered, the game will be available as a digital download only to customers who purchase a qualifying version of its upcoming, Infinity Ward developed Call of Duty: Infinite Warfare.

The qualifying versions are the "Legacy, Legacy Pro and Digital Deluxe" SKUs of Call of Duty: Infinite Warfare.

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Space Jam 2 Recruits Fast & Furious Director

Justin Lin -- the director of four entries in the Fast and the Furious franchise as well as the upcoming Star Trek Beyond -- is reportedly in negotiations to direct Space Jam 2, the live-action/animation hybrid sequel starring the Cleveland Cavaliers' Lebron James (succeeding the original film's Michael Jordan).

The script will be written by Andrew Dodge, according to The Hollywood Reporter.

stb-02266rlcjpg Justin Lin on the set of Star Trek Beyond.

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Infinity Ward Is Building the New Call of Duty Zombie Mode

During a livestream for the new Call of Duty: Infinite Warfare, Activision revealed Infinity Ward is doing the game's zombie mode, a first for the studio.

"We’re excited that we’re finally able to do our own take on zombies," Infinity Ward said during the stream. The mode is a "separate universe from Infinite Warfare" and the other zombie games.

_COD_Livestream_050216.02.Sub.01 Teaser image for Infinite Warfare's new Zombie mode.

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The Flash: Cisco’s Powers Serve a ‘Fundamental Purpose’ in Finale

With only a few episodes left of The Flash: Season 2, Cisco Ramon is going to be a key figure in the fight to stop Zoom.

Carlos Valdes got on the phone to discuss what's ahead on The CW superhero series. He opened up about what Cisco's brother's return means in Tuesday's episode, "Rupture," plus teased how Vibe's abilities are integral to the Season 2 finale. Valdes also talked about what will change about Barry Allen in Season 3, and whether we'll ever see a darker Cisco. (Plus read his thoughts on the reveal of who the Man in the Mask is.)

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Transformers Producer Rebooting Puppet Master

Transformers production company di Bonaventura Pictures is partnering with Caliber Media to reboot Puppet Master, the classic horror film franchise from Charles Band.

The plan is to produce "multiple storylines within this new universe" with the first installment, dubbed Puppet Master: The Littlest Reich, penned by S. Craig Zahler. The project has yet to find a director.

photo Puppet Master is a horror film series that centers around animated anthropomorphic puppets.

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Call of Duty: Infinite Warfare Campaign Details Revealed

During a livestream today, Activision detailed the setting and campaign of its upcoming Call of Duty: Infinite Warfare.

"The world is dependent on resources from outposts around the solar system," narrative director Taylor Kurosaki said during the stream. The game's antagonists, the Settlement Defense Force, are a "brutal, fascist group" whose aim is to take control of the solar system's resources.

The goal of the SDF is "to hold the countries of earth in a stranglehold."

Call of Duty: Infinite Warfare's setting allows Infinity Ward to "take the player to places they've never been before" in the Call of Duty franchise. The space setting means dog fighting, zero-gravity fighting, as well as the "boots on the ground" combat the franchise is known for.

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43 Call of Duty: Infinite Warfare Trailer Screenshots

After a few teases and ahead of a promised live stream, today Activision revealed Call of Duty: Infinite Warfare, the next entry into the Call of Duty franchise.

The footage shows off plenty of explosions, space combat, two new characters, and contains a tease at the end for the much-rumored Call of Duty: Modern Warfare remaster.

We've broken down the trailer into a gallery of screenshots to show off as much of the Infinity Ward-developed game as possible. Check them out:

The game is scheduled to release November 4, and pre-orders include the Call of Duty: Modern Warfare Remaster.

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