Monthly Archives: October 2015

SEGA Pulling Sonic Titles From Wii Virtual Console

Both Sonic the Hedgehog and Sonic the Hedgehog 2 are being removed from Wii Virtual Console.

According to Famitsu (via Nintendo Life), SEGA is pulling the pair of Genesis games tomorrow, October 30. Both titles are reportedly being removed form Xbox Live Arcade as well; however, the date for their removal has yet to be revealed.

There's no word on whether this is a worldwide removal or strictly limited to Japan. We've reached out to SEGA for clarification.

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The Condemned 2: Orton Brings the Boom

We have a brand new clip and photo for you today from WWE Studios and Lionsgate's The Condemned 2. The action-packed sequel stars WWE Superstar Randy Orton, Eric Roberts, Wes Studi, and Steven Michael Quezada.

Here's the synopsis for the movie, which is directed by Roel Reine: "After a failed mission to capture the leader of a deadly gambling ring (Wes Studi), bounty hunter Will Tanner (Orton) becomes the hunted—a human target in a game in which contestants must kill or be killed. As high rollers bet on who will survive, Will, his dad (Eric Roberts), and members of Will’s team wage an all-out war against the game’s mastermind (Steven Michael Quezada)."

Click on the image below for the hi-res version:

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Microsoft Drops Price of Xbox One Kinect

The recently announced Xbox One with Kinect Bundle has been discounted for a limited time, Microsoft has announced.

Effective today, the console bundle will be available for $399 USD as part a new promotion.  Meanwhile, those who already have an Xbox One can purchase the unit separately at a discounted price of $99 USD, also for a limited period of time.

"Nearly half of Xbox One owners are using Kinect today, and across the Xbox fan base, Kinect sensor owners are regularly among those reporting the highest level of customer satisfaction," Xbox Live's Major Nelson said in a post on his blog.

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Del Toro Talks Silent Hills’ Horrifying Manga Influence

“My only two nightmares are when I become an edible object and sharks.”

I'd asked Guillermo del Toro what kept him up at night.

“I dream of zombies eating me. I jump from rooftop to rooftop, and eventually I give up because I’m too fat, and they eat me. And I dream often of sharks… My dream with sharks is I’m going to the shore, and if I make It to the shore, I’m safe.”

Gyo-Shark-Legs

The image above is a panel from Gyo, a startling original work of horror by the Japanese manga artist Junji Ito.

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Outlast 2 Will Make ‘Gamers Suffer’, Says Developer

Developer Red Barrels has released its first teaser for Outlast 2.

While the follow-up to the terrifying hit horror Outlast will feature a new setting and new characters, signature features of the original game - such as the night-vision camera - will make a comeback in the sequel.

“No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil," said Philippe Morin, co-founder of Red Barrels.

"Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. Outlast 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.”

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Get Your First Look at Nier: Automata Gameplay

Square Enix has released the first gameplay footage for its upcoming PS4-exclusive, Nier: Automata.

The follow-up to 2010's Nier is being created in collaboration with Platinum Games and, from the trailer below, all the hallmarks of the famed Japanese developer's action-orientated combat are there.

Nier: Automata was first announced back at E3 2015 during Square Enix's press conference, in which it was revealed that Platinum Games would be leading the project under the leadership of producer Yosuke Saito and director Yoko Taro.

No release date for Nier Automata has yet been announced. For more on the the upcoming PlayStation 4 RPG, here are 12 interesting details we learned about the new Nier at E3.

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SnapChat Adds New Video Filters

New speed modifiers have come to SnapChat.

The modifiers allow users the chance to add slow-motion, fast-forward, or rewind filters to their videos.

To access the new features, simply record your video as normal, then swipe away until you reach the Speed Modifier function.

Don’t forget, if you don’t think there’s enough tomfoolery happening on your SnapChat, we’re on SnapChat, too! Make sure to check out our Discovery feed. In fact, here’s a list of places where you can get SnapChat, and then get the IGN app. Aren’t we nice?

New Hitman Trailer Unveils Fresh Italian Location, Sapienza

Square Enix has released a new trailer for the next entry in its Hitman franchise, showing off the fictional Italian town of Sapienza.

The trailer, which you can see below, reveals the scales of the island and points out some highlights, including a luxurious mansion, medieval church, sandy beach and cramped alleys.

Last month, Square Enix and Io Interactive outlined their release plan for the game, which will be a "live game experience that delivers content over time, supported by live events."

Hitman was officially revealed at E3 2015 during Sony’s press conference. The game’s release date was set for December 8, 2015 worldwide for PlayStation 4, Xbox One, and PC, but has since been delayed to 2016.

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Psychological Thriller Town of Light Release Date Confirmed

Upcoming thriller The Town of Light will release on PC on February 26, 2016.

LKA.it, a new developer based in Italy, has pushed back the original Q4 2015, stating that the delay was necessary to ensure "the delivery of the initial team vision for the story and gameplay".

The first-person psychological thriller title takes place in an abandoned psychiatric asylum, Volterra. You play as Renee, a then-16-year-old who'd been a resident at the hospital when she was experiencing schizophrenia.

“Since The Town of Light is our first project we want to make sure to use all the time available to make all the game mechanics work perfectly. It was not an easy decision, but we are sure it is the best one for the game and for the players," said Luca Dalcò, creative director.

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