Yearly Archives: 2020

The Last Ronin Depicts a Future Where Only One Ninja Turtle Still Lives

SNL recently parodied the Middle-Aged Mutant Ninja Turtles where their best days were behind them, but an upcoming comic book miniseries from the creators of TMNT will depict an even bleaker future for the pizza-loving superheroes, one where three of the four heroes in a half shell are dead. IDW Publishing announced Monday that they will release the five-issue miniseries Teenage Mutant Ninja Turtles: The Last Ronin, based on a decades-old concept by TMNT co-creators Kevin Eastman and Peter Laird, this summer. Here's the official plot synopsis:

"In a future New York City far different from the one we know today, a lone surviving Turtle goes on a seemingly hopeless mission to obtain justice for his fallen family and friends."

Teenage Mutant Ninja Turtles: The Last Ronin features layouts by Eastman, inks from Andy Kuhn, and a script by Tom Waltz. Check out the first artwork from the miniseries in the slideshow below: [widget path="global/article/imagegallery" parameters="albumSlug=tmnt-the-last-ronin&captions=true"] "About ten years ago, I re-discovered a twenty-page outline for a TMNT story that Peter and I wrote together back in 1987. The story was set thirty years in the future, which (as written then) was set in 2017," Eastman recalled in the official press release. "Reading through it again, I drifted back to a very different time in TMNT history — back when it was all about the comics, mostly just Peter and I writing and drawing the issues, pre-everything the world would soon come to know about these characters that we'd created and called the Teenage Mutant Ninja Turtles." Series co-writer Tom Waltz said he was "gobsmacked" when Eastman showed him the outline he and Laird had created over thirty years ago: “Beyond Peter Laird’s eerily prescient technological and sociological predictions, the story idea itself was exciting and versatile, designed in a way that it could be easily modified to fit into the many different TMNT iterations that have existed over the years, without losing any of the core elements injected into it by both Kevin and Peter." Waltz added that he has "the absolute honor to join these legendary creators to craft a TMNT story set in a chaotic future, rife with revenge, honor, tragedy, hope, and over-the-top ninja-action sequences that’ll blow any Turtles fan’s mind, no matter what version of the beloved franchise is their favorite.” [ignvideo url="https://www.ign.com/videos/2019/11/07/9-facts-one-lie-teenage-mutant-ninja-turtles"] Teenage Mutant Ninja Turtles: The Last Ronin #1 will be available this summer and with multiple cover variants. Each issue of the IDW miniseries will run 48 pages.

Ghost of Tsushima Release Date Delayed Until July

The upcoming PS4 exclusive Ghost of Tsushima has a new release date of July 17, 2020 — a delay of just under a month from its originally scheduled June 26 release date. [ignvideo url="https://www.ign.com/videos/2020/03/05/ghost-of-tsushima-story-trailer"] Ghost of Tsushima, developed by Infamous and Sly Cooper creator Sucker Punch, also allows The Last of Us Part 2, which also has a new release date, some breathing room. Hulst attributes both games' delays to "some disruptions to our working styles" caused by the ongoing pandemic. Sony Interactive Entertainment Head of Worldwide Studios Hermen Hulst said, on the PlayStation blog, that he wants to "personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances. Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months." Ghost of Tsushima's delay means that Sucker Punch's open-world game set in feudal Japan will likely still be the last major Sony exclusive for PS4, ahead of the fall 2020 release of PS5. Although Sony announced reworked release dates for The Last of Us 2 and Ghost of Tsushima, there's one other PS4 game on the way that we don't know about: Marvel's Iron Man for PSVR, which has also been delayed. We reached out to Sony for a comment on Marvel's Iron Man's delay and a Sony representative told us "SIE will provide an update in the coming weeks on the release timing for the game." Check out the latest Ghost of Tsushima gameplay details here. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

The Goonies Cast Reunites for Josh Gad’s Reunion Show

The cast of The Goonies, including Josh Brolin, reunited for charity on Josh Gad's new YouTube show, Reunited Apart. The special brought together the core cast who played the treasure-hunting troublemakers: Sean Astin (Mikey), Josh Brolin (Brand), Martha Plimpton (Stef), Corey Feldman (Mouth), Ke Huy Quan (Data), Jeff Cohen (Chunk), and Kerri Green (Andy). It's been 35 years since the Richard Donner-directed film was released so Gad, a self-proclaimed Goonies fanatic, spent most of the show obviously getting the cast to tell anecdotes about their time making the movie. Astin even recited Mikey's "Troy's bucket" monologue at one point. goonies-reunion The gang were later joined by Joe Pantoliano and Robert Davi, who played heavies Francis and Jake Fratelli, respectively. The duo recalled how their "bickering" annoyed actress Anne Ramsey, who portrayed Mama Fratelli. The 26-minute reunion special raised funds for The Center for Disaster Philanthropy. It can be viewed in full here. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2015/06/08/the-goonies-turns-30-retro-rewind-theater] What are your favorite memories of The Goonies? Let us know in the comments!

The Last of Us Part 2 Gets June Release Date

After announcing that it was delayed indefinitely just weeks ago, Naughty Dog's upcoming PS4 sequel The Last of Use Part II now has a new June 19 release date. Sony Interactive Entertainment Head of Worldwide Studios Hermen Hulst said on the PlayStation blog that he wants to "personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances.Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months." [widget path="global/article/imagegallery" parameters="albumSlug=the-last-of-us-part-2-new-screenshots&captions=true"]

The Last of Us Part 2's New Release Date

The Last of Us 2's recent delay from its May 29 release date resulted in the issuing of automatic refunds. Director Neil Druckmann at Naughty Dog explained that the global pandemic had meant physical copies couldn't be guaranteed, which limit Last of Us 2's release to locations with good internet infrastructure. Ghost of Tsushima, the samurai open-world game by Infamous creator Sucker Punch, was originally scheduled for June 26 but has also been delayed back to allow The Last of Us Part 2 some breathing room. Ghost of Tsushima will likely be the last major Sony exclusive for PS4 ahead of the release of PS5 planned for the last quarter of this 2020. With Last of Us 2 story spoilers leaking today, the newly confirmed, relatively short, wait time to avoid said spoilers is most welcome. You can also pass the time with our hands-on with The Last of Us' long-awaited sequel, and our conversation with Druckmann about Joel's role in The Last of Us Part 2, why The Last of Us Part 2 isn't an open world game, and how dogs affect stealth and combat in The Last of Us sequel. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

The Last of Us Part 2 Gets New June Release Date

Update: Naughty Dog has released a message from its official social media account addressing The Last of Us Part 2 leaks as well as the new June 19 release date. In a short tweet, Naughty Dog writes, "We know the last few days have been incredibly difficult for you. We feel the same. It's disappointing to see the release and sharing or pre-release footage from development. Do your best to avoid spoilers and we ask that you don't spoil it for others." Naughty Dog added, "The Last of Us Part 2 will be in your hands soon. No matter what you see and hear, the final experience will be worth it." Naughty Dog seemingly acknowledges the leaks from over the weekend. While we won't share those details here, it's best advised to avoid any potential leaks or spoiler posts online for The Last of Us Part 2. Original story follows. [poilib element="accentDivider"] After being delayed indefinitely, The Last of Us Part II will be released on June 19, with Ghost of Tsushima pushed back to July 17. Announcing the news on the PlayStation blog, Sony Interactive Entertainment Head of Worldwide Studios Hermen Hulst said he wants to "personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances.Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months." [widget path="global/article/imagegallery" parameters="albumSlug=the-last-of-us-part-2-new-screenshots&captions=true"] While Sony announced both new release dates for these PS4 games, it has yet to provide an updated release date for Marvel's Iron Man VR, which was also delayed alongside The Last of Us Part 2. When reached for comment on the PSVR exclusive, a Sony representative told IGN "SIE will provide an update in the coming weeks on the release timing for the game." Ghost of Tsushima, the samurai open world game by Infamous creator Sucker Punch, was originally scheduled for June 26, but has clearly been pushed back to allow The Last of Us Part 2 some breathing room. Hulst puts the delays down to "some disruptions to our working styles" caused by the ongoing COVID-19 pandemic. The Last of Us 2 was recently delayed from its May 29 release date, and Sony began issuing automatic refunds because of the indefinite nature of that delay. Director Neil Druckmann explained that this was because the COVID-19 crisis had meant a supply of physical copies couldn't be guaranteed, which would have been unfair to those in regions with less digital infrastructure in place. [ignvideo url="https://www.ign.com/videos/2020/03/05/ghost-of-tsushima-story-trailer"] With story spoilers now seemingly in the wild, the slightly shorter-than-expected wait will be welcome news. To fill that wait, perhaps you could read our hands-on with The Last of Us' long-awaited sequel, and our discussions with Druckmann about Joel's role in The Last of Us Part 2, why The Last of Us Part 2 isn't an open world game, and how dogs affect stealth and combat in The Last of Us sequel. The delay means that Ghost of Tsushima will likely still be the last major Sony exclusive for PS4, ahead of the release of PS5 in Q4 this year. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Infinity War and Endgame Soundtracks Coming to Special Edition Vinyl

Mondo, known for high-quality pop-culture collectibles, announced an all-new Avengers soundtrack vinyl boxed available for preorder beginning this Wednesday. The double-soundtrack boxed set has composer Alan Silvestri's scores for both Marvel's Avengers: Infinity War and Marvel's Avengers: Endgame spanning one massive 6-XLP set. All six records are on 180 gram vinyl in "Infinity Stone" colors. In addition to the special edition boxed set, Mondo is releasing a line of Marvel-themed enamel pins and Avengers turntable slipcovers. Check out the gallery below to see the upcoming Marvel products from Mondo. [widget path="global/article/imagegallery" parameters="albumSlug=mondo-special-edition-marvel-avengers-releases&captions=true"] The Avengers vinyl boxed set has cover and interior art by Matt Taylor and goes up for preorder April 29 for $90 USD. The design on the slipcover was done by Bruce Yan and the pin was designed by Tom Whalen. The double-sided slipmat costs $12, and the Goose enamel pin is $10, all of which can be ordered through the Mondo storefront. You can also binge all the Marvel Avengers movies for free with a Disney+ free trial, or catch up on over 25,000 comics from Marvel, DC, IDW and more with a free 60-day comiXology trial. [poilib element="accentDivider"] Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.  

Brothers in Arms Is Getting a TV Show Adaptation

Gearbox Software is adapting its World War 2 shooter series, Brother in Arms, into a TV show with the help of showrunner Scott Rosenbaum. The show will follow a team of eight soldiers on a mission to rescue their colonel from the Nazis before they discover the D-Day plans. It will explore both Allied and Axis sides of the war, and feature characters based on real people from the period. [ignvideo url="https://www.ign.com/videos/2015/07/27/unlocked-why-wed-love-a-new-brothers-in-arms"] The original Brothers in Arms games, which began in 2005, explored the D-Day landings from the perspective of the 502nd Parachute Infantry Regiment. Seen through the eyes of Sergeant Matt Baker, the games are known for their historical accuracy, with levels built using contemporary maps and combat tactics influenced by 1940s army training. The TV series will continue that look at real history, as well as the more personal stories of infantrymen on the front-line. "I love the stories we told in the games, and we do have more stories to tell, but a TV show lets us explore this subject matter and the effect on the relationships and people in broader ways," Gearbox CEO Randy Pitchford told The Hollywood Reporter. "The story we ended up using has never been dramatized on TV," says Rosenbaum. "Almost 800 U.S. servicemen were killed and it had to be covered up because the Allies were preparing for the real Normandy invasion." The series has only just been put into pre-production, and so the hunt is currently on for directors and a broadcast partner. While casting won’t be settled for some time, Picthford is looking for fresh talent. [ignvideo url="https://www.ign.com/videos/2006/05/09/bia-hells-highway-ps3-welcome-to-hell"] Randy Pitchford will serve as executive producer alongside Rosenbaum. They are joined by Richard Whelan - who previously worked on Band of Brothers and Captain America: The First Avenger - as well as Jean-Julien Baronnet, producer on the Assassin’s Creed movie, and Gearbox Software’s chief business officer, Sean Haran. This is the second Gearbox Software game getting the live-action treatment; Eli Roth is directing the Borderlands movie, which is allegedly going to be an R-rated action flick. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

2K Announces WWE 2K Battlegrounds, a New Arcade-Style Wrestling Game

Last week WWE confirmed that there will be no WWE 2K game this year. Today 2K Games revealed why that is, and also took the opportunity to announce a new WWE game called WWE 2K Battlegrounds. 2K Games won’t be releasing a new WWE 2K game this year, but to ease the blow the company announced a new WWE game. WWE 2K Battlegrounds is a new arcade-style brawler developed by NBA 2K Playgrounds studio Saber Interactive. You can check out a reveal trailer below: [ignvideo url="https://www.ign.com/videos/2020/04/27/wwe-battlegrounds-reveal-trailer"] Favorite wrestlers from across eras in “over-the-top Superstar designs” will star in the new wrestling game. 2K says it’s focusing on “social pick-up-and-play fun” instead of a more traditional wrestling sim like the WWE 2K series. WWE 2K Battlegrounds is scheduled to be released this fall. As for WWE 2K21, the company said that it has heard feedback from fans regarding WWE 2K20, which was panned for its many issues like poor graphics, gameplay glitches, and bugs. In order to deliver experience fans want from a WWE game, 2K says it’s extending the production timeline for the next WWE 2K game. “We are applying what we’ve learned to the next WWE 2K simulation with a renewed focus on quality and fun,” 2K says in a press release. “As part of that commitment, we are extending the production timeline and will not be releasing a WWE 2K simulation game in fiscal year 2021.” [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-wwe-game-review-ever&captions=true"] As part of this renewed commitment to quality, 2K and developer Visual Concepts hired Patrick Gilmore as executive producer. Gilmore is a 25-year video game industry veteran with credits dating back to Disney’s Aladdin on Sega Genesis as well as work on Killer Instinct, Medal of Honor, and Amazon’s New World. Along with the longer development time, 2K announced it will keep servers for WWE 2K19 running and active. Visual Concepts took over the WWE 2K series from Japanese developers Yuke’s after the latter split with 2K to work on its own wrestling game. For more on why WWE 2K may be going into extra development, read our review for WWE 2K20. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Gears Tactics Review – Build-A-Cog-Workshop

Gears of War, as a series, has always required tactical planning. Understanding how to read a battlefield to find ideal cover and a path to outflanking your opponent is just as essential as your trusty Lancer assault rifle. Still, it's surprising just how well the series translates to a turn-based strategy RPG. Gears Tactics captures the chaotic, gory roller coaster energy generated by the shooters, even as your focus turns from playing a cog to maintaining the machine.

Technically, Tactics is a prequel, as it takes place before the events of the original series, but it really feels like a throwaway story from the expanded canon. Though connections to the overarching Gears saga, particularly Gears 5, abound--your unit is led by Gabe Diaz, Kait's dad--Gears Tactics' story is simple and mostly detached from the larger franchise.

So while the plot takes a back seat, Gears Tactics cleverly twists the formula of the modern strategy RPG, creating scenarios that fit the Gears mold. All the XCOM-inspired mechanics are there: action points that can be used to move or attack, half- and full-cover, defensive "overwatch" positioning. If you've ever so much as thought the word "tactics game," the flow will feel comfortable.

Continue Reading at GameSpot

Gears Tactics Review – One Step At A Time

Gears of War, as a series, has always required tactical planning. Understanding how to read a battlefield to find ideal cover and a path to outflanking your opponent is just as essential as your trusty Lancer assault rifle. Still, it's surprising just how well the series translates to a turn-based strategy RPG. Gears Tactics captures the chaotic, gory roller coaster energy generated by the shooters, even as your focus turns from playing a cog to maintaining the machine.

Technically, Tactics is a prequel, as it takes place before the events of the original series, but it really feels like a throwaway story from the expanded canon. Though connections to the overarching Gears saga, particularly Gears 5, abound--your unit is led by Gabe Diaz, Kait's dad--Gears Tactics' story is simple and mostly detached from the larger franchise.

So while the plot takes a back seat, Gears Tactics cleverly twists the formula of the modern strategy RPG, creating scenarios that fit the Gears mold. All the XCOM-inspired mechanics are there: action points that can be used to move or attack, half- and full-cover, defensive "overwatch" positioning. If you've ever so much as thought the word "tactics game," the flow will feel comfortable.

Continue Reading at GameSpot