Yearly Archives: 2020
Senua’s Saga: Hellblade 2 Will Run on Unreal Engine 5
Ori Developer Shares Insight on PS5, Xbox Series X Differences
Batwoman: Kate Kane Won’t Be Killed Off in Season 2
Based on these comments, it sounds like Ryan's journey will mirror that of Kate in Season 1, which dealt with the mystery of Bruce Wayne's disappearance three years earlier. It's starting to seem like the Batman/Batwoman mantle is the Arrowverse equivalent of the Defense Against the Dark Arts position in the Harry Potter universe. Interestingly, Dries seems intent on leaving the door open for Kate Kane to eventually resurface. Whether that involves Rose returning to the Arrowverse in a more limited capacity or the role being recast, we may not have seen the last of the original Batwoman. [widget path="global/article/imagegallery" parameters="albumSlug=batwoman-o-mouse-photos&captions=true"] Word of Rose's departure from the series first broke in May, shortly after the conclusion of Batwoman: Season 1. We later learned Rose left the series due to her unhappiness with the long working hours and the resulting on-set friction. The Hollywood Reporter then broke the news that Season 2 will revolve around a new heroine taking up the Batwoman mantle named Ryan Wilder. We have our own ideas for how the series can best move forward without Kate Kane in Season 2, including bringing Bruce Wayne into the fold and effectively transforming the show into "Batwoman Beyond." For more on the series, check out IGN's Batwoman: Season 1 review and learn how the finale (sort of) introduced the Arrowverse's Bruce Wayne. Then find out why one of the stars of The Flash won't be returning for Season 7. [ignvideo url="https://www.ign.com/videos/2020/05/20/ruby-rose-leaving-batwoman-role-to-be-recast"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.A note from me on behalf of The Bat Team... pic.twitter.com/V6iXjaCrA5
— Caroline Dries (@carolinedries) June 10, 2020
Call of Duty: Modern Warfare’s Delayed Season 4 Begins Tonight
Netflix Curates ‘Black Lives Matter’ Collection of Films, TV Series’ & Docs
Image credit: Netflix[/caption]
"When we say 'Black Lives Matter,' we also mean 'Black storytelling matters,'" the streaming service announced. "With an understanding that our commitment to true, systemic change will take time – we're starting by highlighting powerful and complex narratives about the Black experience.
"When you log onto Netflix today, you will see a carefully curated list of titles that only begin to tell the complex and layered stories about racial injustice and Blackness in America."
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The Black Lives Matter collection includes Spike Lee's She's Gotta Have It and Da 5 Bloods (releasing June 12), Ava DuVernay's 13th and When They See Us, together with Marvel's Luke Cage, Orange Is the New Black, and Dear White People, amongst many other original and library titles that deserve the spotlight.
Entertainment Weekly reports that the new genre will appear on the service globally. "The Black Lives Matter collection speaks to racial injustice and the Black experience in America -- and we hope that highlighting these titles can help increase empathy and understanding," a Netflix spokesperson told the outlet.
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Outside of Netflix, a number of excellent films and documentaries that tackle and address racial injustice and/or highlight the black experience have recently been made available to stream for free - including Selma, Just Mercy, and more.
So if you're looking to amplify black voices and check out acclaimed films created by and starring black artists, take a look at our rundown of what's available to watch free of charge or visit netflix.com/blacklivesmatter to view the new collection.
IGN stands in solidarity with the black community, and condemns racism. We encourage those reading to donate to the NAACP Legal Defense Fund and support the fight for racial justice.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.No Man’s Sky to Get Cross-Play Across All Platforms
Disintegration Review – First-Person Strategy
Critics and fans throw around the term "tactical shooter" to represent any kind of game that somehow mandates that you think about how you shoot. Disintegration is one of the few that literally blends core real-time tactics mechanics and first-person shooting. It isn't a unique mix, though the balance of the two styles feels different from what we've seen over the years. The strategy is rich and demanding, even when the AI can't quite live up to its responsibilities. The shooting evokes all the good things about turret sequences--mainly the feeling that you're a really big gun and that there's always more stuff to shoot--without the restrictive boredom that comes from being on-rails. The strength of those parts, and the ways you constantly switch between them, build up an intense field-commander fantasy.
In the single-player campaign, you control Romer Shoal, the gravcycle-flying commander of a robot special forces squad. As "pilot," you are their scout, artillery, healer, and whatever else your team needs you to be. And yet, while it sounds like you're holding all the cards, your team can defeat enemies quicker as a group than you can alone, so you need them to do most of the trigger-pulling. So your most important role is shot-caller: You tell them where to go and who to shoot. If you're careless, they get overwhelmed and everyone dies. If you don't anticipate and react to the enemy's maneuvers, they get overwhelmed and everyone dies. If you… I think you catch my drift.
So, as Romer, you are constantly in motion. As the team leader, you have a lot of responsibilities, and you need to switch hats often--pointing out new cover, shooting healing beacons, calling on each of your two-to-four bots on the ground to use their special abilities. Monitoring the skills, which include armor-weakening concussion grenades and fields that slow enemies down, is especially important. With a small team that's often fighting off much larger numbers, timing and syncing these skills is an essential means of getting the upper hand. Across the board, though, you constantly need to be present, focused on the task at hand, while maintaining a wider awareness of the battlefield. Managing all these tasks and keeping your proverbial finger on the pulse of the battle gets the adrenaline pumping. It can get overwhelming at times, but it's ultimately rewarding, as you come out of each victory knowing that it was your orders that won the day.
Continue Reading at GameSpotDisintegration Review – First-Person Strategy
Critics and fans throw around the term "tactical shooter" to represent any kind of game that somehow mandates that you think about how you shoot. Disintegration is one of the few that literally blends core real-time tactics mechanics and first-person shooting. It isn't a unique mix, though the balance of the two styles feels different from what we've seen over the years. The strategy is rich and demanding, even when the AI can't quite live up to its responsibilities. The shooting evokes all the good things about turret sequences--mainly the feeling that you're a really big gun and that there's always more stuff to shoot--without the restrictive boredom that comes from being on-rails. The strength of those parts, and the ways you constantly switch between them, build up an intense field-commander fantasy.
In the single-player campaign, you control Romer Shoal, the gravcycle-flying commander of a robot special forces squad. As "pilot," you are their scout, artillery, healer, and whatever else your team needs you to be. And yet, while it sounds like you're holding all the cards, your team can defeat enemies quicker as a group than you can alone, so you need them to do most of the trigger-pulling. So your most important role is shot-caller: You tell them where to go and who to shoot. If you're careless, they get overwhelmed and everyone dies. If you don't anticipate and react to the enemy's maneuvers, they get overwhelmed and everyone dies. If you… I think you catch my drift.
So, as Romer, you are constantly in motion. As the team leader, you have a lot of responsibilities, and you need to switch hats often--pointing out new cover, shooting healing beacons, calling on each of your two-to-four bots on the ground to use their special abilities. Monitoring the skills, which include armor-weakening concussion grenades and fields that slow enemies down, is especially important. With a small team that's often fighting off much larger numbers, timing and syncing these skills is an essential means of getting the upper hand. Across the board, though, you constantly need to be present, focused on the task at hand, while maintaining a wider awareness of the battlefield. Managing all these tasks and keeping your proverbial finger on the pulse of the battle gets the adrenaline pumping. It can get overwhelming at times, but it's ultimately rewarding, as you come out of each victory knowing that it was your orders that won the day.
Continue Reading at GameSpotSony Patent Suggests PS5 UI Will Incorporate In-Game Stats And Video Guides
UI Design Diagram - USPTO.GOV[/caption]
If the above diagram does represent the PS5 UI, it suggests that the core console menus will be more thoroughly subdivided - games, for instance, have their own tab - and that individual game tiles will offer an array of extra information, including your status in the game, potential hints and tips, and videos of your recent play.
As with all patents, Sony may have decided not to use this design, or only elements of it. However, there are further interesting elements listed within the patent documents that support previous speculation. Sony has also patented a system that uses behaviour metrics to dynamically show players hints depending on their performance in-game.
One of the images shown in the full patent listing, Figure 4B, offers a situation where the game will tell you how to "go around hill and jump over truck" if you were struggling with this part of the game previously.
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Alongside the hint, you could potentially see in-game statistics including kills, player level, points earned and even a set of coaching videos. The system will determine what to display to the player depending on these metrics, and in the Figure 4B example, this could arrive in the form of a hint, a video or simply some statistics.
It's an interesting new means to help players perform in-game. Another figure shows the player being able to choose what kind of hint they receive. PS5 system architect Mark Cerny has previously mentioned a more flexible home screen on the console, and these innovations certainly fit into that more dynamic experience.
In other Sony news, check out our article detailing how you can watch the PS5 'The Future of Gaming' reveal event which is set to air this week.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.The Goonies 2: Goldbergs Creator Has Been Writing a Script for 9 Years
Taking to Twitter shortly after Josh Gad's reunion special with the original cast of The Goonies, Goldberg assured fans that the sequel would happen "when life resumes," as he shared a photo of his script for "The Goonies II: Never Say Die," which he revealed he has been writing for the past nine years.
At the foot of the script's title page, it states "Richard Donner Presentation" alongside what we assume would have been the date for the since-cancelled meeting.
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As further proof that this is his time, Goldberg shared a piece of exclusive concept art with Slash Film. The illustration, created by Michael Barnard, features a large skull with doors for teeth, set far back inside a shadowy cave.
The skull is engraved with Spanish writing, which translates to "One mistake shall rain down fear / Feel the wrath of the Devil's Tears." At the forefront of the image, a female is pictured holding a treasure map with several silhouetted figures just ahead of her.
While the artwork offers fans a glimpse into Goldberg's vision for a Goonies sequel, no further story details have been shared at this time.
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It has been 35 years since the Richard Donner-directed film hit the big screen but the quest for a sequel still remains, with fans continuing to campaign for a follow-up flick.
It appears that one of the leaders of this crusade is Josh Gad, as the actor recently invited the core cast of treasure-hunting troublemakers onto a special episode of his Reunited Apart YouTube show to take a nostalgic trip down memory lane.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
