Yearly Archives: 2020
Rainbow Six Siege Neon Dawn’s New Defender Brings Laser Gates and a Metal Fist
Ubisoft has revealed Neon Dawn, the final seasonal Operation of Rainbow Six Siege Year 5. And while it may be in the shadow of the previous season’s big star, Sam Fisher, it does finish the game’s fifth year with a bang: Tachanka is finally, after five years, an operator worth considering, and he’s joined by new defender Aruni, who can turn doorways into lethal laser gates and punch through walls.
New star Aruni is a Taiwanese two-speed, two-armor operator for defenders. Her gadget is the Surya Gate, which operates almost like an indestructible, multi-purpose Kapkan trap. Placed on doors, windows, or even soft-cover walls, the device creates a wall of lasers that will damage anything that passes through. Any thrown projectile - be that grenade or gadget - will be instantly destroyed by the lasers, while any attacking operator that walks through will take 40 points of damage. Importantly, the device itself is bulletproof, so can’t be shot out by attackers.
[ignvideo url="https://www.ign.com/videos/2020/11/08/rainbow-six-siege-aruni-gameplay"]
There are plenty of drawbacks to the Surya Gate, though. When triggered it turns off after a short delay, and so players looking to enter a site can simply throw a grenade at the lasers to deactivate them, and then pass through unharmed. Gates can be reactivated by any defender, achieved simply by shooting the device, but this can only be done after the gadget has recharged itself, which takes a surprisingly long time.
It’s definitely an interesting gadget, though; placing it on softcover walls that are then reinforced means that if the attackers breach there are lasers blocking the new entry point. The laser grid is highly visible, so won’t catch people out like a Kapkan, and 40 damage is likely to rarely kill any sensible attacker, but it will work to slow attackers down and funnel them.
Aside from the Gate, Aruni also has a prosthetic arm that can be used to punch huge holes through soft cover. It’s not Oryx-levels of destruction, but perfect to create a hole big enough to provide a quick line of sight.
Aruni may be the new operator, but Neon Dawn feels like it will be mostly celebrated for its Tachanka rework. His kit was detailed back at the Six Invitational earlier this year, but if you missed it, his turret is now gone. Well, almost: his primary weapon is now that same DP27 LMG but sans the tripod, and it chews through cover like a dog with homework. For a gadget, he now has the Shumikha Launcher; an incendiary grenade hurler with 10 rounds that can set fire to surfaces and help deny access to areas. This kit means he’s definitely still an anchor-style defender, but with more versatility and mobility.
[ignvideo url="https://www.ign.com/videos/2020/11/08/rainbow-six-siege-tachanka-rework-gameplay"]
As with all Siege seasons, the operators are not the only addition. The Skyscraper map has been reworked, although it’s not quite the overhaul that many other maps have received. It still looks and feels identical to its original incarnation, but you’ll find some adjustment to entry points and walkways. Hopefully these small adjustments will make all of its bomb sites more viable.
On the balancing side, Jager’s ADS has been substantially altered; each device can now fire down infinite projectiles rather than just two, but there is now a 10-second cooldown between each shot. This makes him notably weaker against things like Fuze assaults, but does provide more long-term endurance. Hibana has also been altered, with her X-KAIROS launcher now able to select either 2, 4, or 6 pellet shots, allowing for better conservation of ammunition and more choice over breach size. Echo’s Yokai drone has been debuffed, and now is visible when placed on ceilings.
As for non-operator balances, attackers will be alerted about defender run-outs after one second rather than two seconds. The bomb defusal animation has been moved closer to an operator’s feet, and there is now a ‘no drop’ zone on bomb sites to prevent operators from accidentally dropping the defuser when close to the bomb.
For more Rainbow Six Siege, check out our tips for playing as Sam Fisher and a look at the new Ubisoft Connect that replaces the Uplay launcher and achievements system.
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Matt Purslow is IGN's UK News and Entertainment Writer.
Rainbow Six Siege Neon Dawn’s New Defender Brings Laser Gates and a Metal Fist
Ubisoft has revealed Neon Dawn, the final seasonal Operation of Rainbow Six Siege Year 5. And while it may be in the shadow of the previous season’s big star, Sam Fisher, it does finish the game’s fifth year with a bang: Tachanka is finally, after five years, an operator worth considering, and he’s joined by new defender Aruni, who can turn doorways into lethal laser gates and punch through walls.
New star Aruni is a Taiwanese two-speed, two-armor operator for defenders. Her gadget is the Surya Gate, which operates almost like an indestructible, multi-purpose Kapkan trap. Placed on doors, windows, or even soft-cover walls, the device creates a wall of lasers that will damage anything that passes through. Any thrown projectile - be that grenade or gadget - will be instantly destroyed by the lasers, while any attacking operator that walks through will take 40 points of damage. Importantly, the device itself is bulletproof, so can’t be shot out by attackers.
[ignvideo url="https://www.ign.com/videos/2020/11/08/rainbow-six-siege-aruni-gameplay"]
There are plenty of drawbacks to the Surya Gate, though. When triggered it turns off after a short delay, and so players looking to enter a site can simply throw a grenade at the lasers to deactivate them, and then pass through unharmed. Gates can be reactivated by any defender, achieved simply by shooting the device, but this can only be done after the gadget has recharged itself, which takes a surprisingly long time.
It’s definitely an interesting gadget, though; placing it on softcover walls that are then reinforced means that if the attackers breach there are lasers blocking the new entry point. The laser grid is highly visible, so won’t catch people out like a Kapkan, and 40 damage is likely to rarely kill any sensible attacker, but it will work to slow attackers down and funnel them.
Aside from the Gate, Aruni also has a prosthetic arm that can be used to punch huge holes through soft cover. It’s not Oryx-levels of destruction, but perfect to create a hole big enough to provide a quick line of sight.
Aruni may be the new operator, but Neon Dawn feels like it will be mostly celebrated for its Tachanka rework. His kit was detailed back at the Six Invitational earlier this year, but if you missed it, his turret is now gone. Well, almost: his primary weapon is now that same DP27 LMG but sans the tripod, and it chews through cover like a dog with homework. For a gadget, he now has the Shumikha Launcher; an incendiary grenade hurler with 10 rounds that can set fire to surfaces and help deny access to areas. This kit means he’s definitely still an anchor-style defender, but with more versatility and mobility.
[ignvideo url="https://www.ign.com/videos/2020/11/08/rainbow-six-siege-tachanka-rework-gameplay"]
As with all Siege seasons, the operators are not the only addition. The Skyscraper map has been reworked, although it’s not quite the overhaul that many other maps have received. It still looks and feels identical to its original incarnation, but you’ll find some adjustment to entry points and walkways. Hopefully these small adjustments will make all of its bomb sites more viable.
On the balancing side, Jager’s ADS has been substantially altered; each device can now fire down infinite projectiles rather than just two, but there is now a 10-second cooldown between each shot. This makes him notably weaker against things like Fuze assaults, but does provide more long-term endurance. Hibana has also been altered, with her X-KAIROS launcher now able to select either 2, 4, or 6 pellet shots, allowing for better conservation of ammunition and more choice over breach size. Echo’s Yokai drone has been debuffed, and now is visible when placed on ceilings.
As for non-operator balances, attackers will be alerted about defender run-outs after one second rather than two seconds. The bomb defusal animation has been moved closer to an operator’s feet, and there is now a ‘no drop’ zone on bomb sites to prevent operators from accidentally dropping the defuser when close to the bomb.
For more Rainbow Six Siege, check out our tips for playing as Sam Fisher and a look at the new Ubisoft Connect that replaces the Uplay launcher and achievements system.
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Matt Purslow is IGN's UK News and Entertainment Writer.
PS5 Launch Title Sackboy: A Big Adventure’s Online Co-Op Delayed
PlayStation 5 launch title Sackboy: A Big Adventure's online multiplayer will not make it for its release date of November 12, 2020, and will instead arrive in a patch "by the end of 2020."
Revealed on PlayStation.Blog, Sackboy: A Big Adventure will still support local co-op on launch day, but the online component was delayed to ensure it "is the very best experience it can be for players and we just need a little more time to get it right so you can enjoy it to the fullest with your friends and family."
[ignvideo url="https://www.ign.com/videos/2020/10/26/sackboy-a-big-adventure-new-ps5-ps4-gameplay-details"]
The patch that will bring online multiplayer will also add cross-generation multiplayer so PS4 and PS5 players can play together, as well as game save transfers from PS4 to PS5.
For those who do plan on picking up Sackboy: A Big Adventure at launch, they will be able to play the adventure solo or with up to 4 players locally.
This news follows a big deep-dive reveal on everything players can expect from Sackboy: A Big Adventure, including why it will run at a locked 60 FPS, how it approachable but still challenging at parts, why PS4 players shouldn't be disappointed, and much more.
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Sackboy's newest game is one of the many PS5 launch titles that will welcome in the next generation next week. For more, check out our PS5 review and reviews of both Marvel's Spider-Man: Miles Morales and Astro's Playroom.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
PS5 Launch Title Sackboy: A Big Adventure’s Online Co-Op Delayed
PlayStation 5 launch title Sackboy: A Big Adventure's online multiplayer will not make it for its release date of November 12, 2020, and will instead arrive in a patch "by the end of 2020."
Revealed on PlayStation.Blog, Sackboy: A Big Adventure will still support local co-op on launch day, but the online component was delayed to ensure it "is the very best experience it can be for players and we just need a little more time to get it right so you can enjoy it to the fullest with your friends and family."
[ignvideo url="https://www.ign.com/videos/2020/10/26/sackboy-a-big-adventure-new-ps5-ps4-gameplay-details"]
The patch that will bring online multiplayer will also add cross-generation multiplayer so PS4 and PS5 players can play together, as well as game save transfers from PS4 to PS5.
For those who do plan on picking up Sackboy: A Big Adventure at launch, they will be able to play the adventure solo or with up to 4 players locally.
This news follows a big deep-dive reveal on everything players can expect from Sackboy: A Big Adventure, including why it will run at a locked 60 FPS, how it approachable but still challenging at parts, why PS4 players shouldn't be disappointed, and much more.
[widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"]
Sackboy's newest game is one of the many PS5 launch titles that will welcome in the next generation next week. For more, check out our PS5 review and reviews of both Marvel's Spider-Man: Miles Morales and Astro's Playroom.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Witcher Production on Season 2 Halted Due to Multiple COVID-19 Diagnoses
Netflix's hit series The Witcher is the latest production to shut down due to multiple positive COVID-19 tests.
Reported by Deadline, there are four positive coronavirus cases among the on-set crew for The Witcher and Netflix is now doing an "isolated round of testing of everyone involved in the show."
None of those impacted are from the core cast -- including Henry Cavill, Anya Chalotra, and Freya Allan -- and those who've been affected have been isolated.
Once it's safe to resume production, Netflix will get the Season 2 cameras rolling again for the show at Arborfield Studios, near London.
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The Witcher series showrunner Lauren S. Hissrich offered up the following statement on Twitter, saying "We Witchers are okay."
The Witcher's second season had just swapped over to in-studio filming due to England entering a new month-long lockdown on Thursday in response to a recent surge in coronavirus cases. Season 2 had started filming again this past August after the shoot was initially suspended back in March when Witcher actor actor Kristofer Hivju tested positive for COVID-19 and Netflix paused filming on all of its films and TV shows in response to the pandemic. Netflix is also working on The Witcher: Blood Origin, a six-part spin-off prequel series set 1,200 years before Geralt walked the lands of the Northern Kingdoms. The Witcher: Season 2 is currently set for 2021. [ignvideo url="https://www.ign.com/videos/2019/12/23/the-witcher-henry-cavill-breaks-down-geralts-fight-with-renfri"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.Hey, the world is turned upside down — so thanks for the love and support for our little corner of it. We Witchers are okay. The health and safety of our crew and their families come first, and we will do whatever we need to do to protect them. We’ll be back soon. Xx
— Lauren S. Hissrich (@LHissrich) November 8, 2020
The Witcher Production on Season 2 Halted Due to Multiple COVID-19 Diagnoses
Netflix's hit series The Witcher is the latest production to shut down due to multiple positive COVID-19 tests.
Reported by Deadline, there are four positive coronavirus cases among the on-set crew for The Witcher and Netflix is now doing an "isolated round of testing of everyone involved in the show."
None of those impacted are from the core cast -- including Henry Cavill, Anya Chalotra, and Freya Allan -- and those who've been affected have been isolated.
Once it's safe to resume production, Netflix will get the Season 2 cameras rolling again for the show at Arborfield Studios, near London.
[widget path="global/article/imagegallery" parameters="albumSlug=live-action-versions-of-video-game-characters&captions=true"]
The Witcher's second season had just swapped over to in-studio filming due to England entering a new month-long lockdown on Thursday in response to a recent surge in coronavirus cases.
Season 2 had started filming again this past August after the shoot was initially suspended back in March when Witcher actor actor Kristofer Hivju tested positive for COVID-19 and Netflix paused filming on all of its films and TV shows in response to the pandemic.
Netflix is also working on The Witcher: Blood Origin, a six-part spin-off prequel series set 1,200 years before Geralt walked the lands of the Northern Kingdoms.
The Witcher: Season 2 is currently set for 2021.
[ignvideo url="https://www.ign.com/videos/2019/12/23/the-witcher-henry-cavill-breaks-down-geralts-fight-with-renfri"]
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Mass Effect: Dark Horse Direct Reveals New Collectibles for N7 Day
Dark Horse Direct is teaming with BioWare for a new lineup of Mass Effect collectibles, and IGN has your exclusive first look at everything being revealed during the 2020 N7 Day promotion.
Check out the slideshow gallery below to see some drool-worthy art prints, a handy set of bookends and even a scale-model replica of the Alliance Normandy SR-1:
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The Mass Effect Character Prints Portfolio features the artwork of Matt Taylor, an artist you might recognize from countless Mondo movie posters. Each of the four included prints showcases a different character from one of Dark Horse's Mass Effect tie-in comics - Liara T’Soni from Mass Effect: Redemption, The Illusive Man from Mass Effect: Evolution, Aria T’Loak from Mass Effect: Invasion and Garrus Vakarian from Mass Effect: Foundation. The set also comes with a digital download code for the Mass Effect: The Complete Comics collection.
The Mass Effect Character Prints Portfolio is limited to 250 copies and is priced at $125.00. The set is expected to ship sometime in December 2020 or January 2021.
The Alliance Normandy SR-1 Replica is a scale-model resin statue of the iconic ship, designed by Gentle Giant Studios. It measures 14-inches long and 5.6-inches wide. The statue is limited to 500 units and is priced at $249.99, with a late 2021 release window.
Finally, the Paragon & Renegade Bookends set is ideal for anyone who wants to display physical copies of the various Mass Effect comics. Each bookend measures 8.5-inches tall and 4.25-inches wide. The bookend set is limited to 1000 units and is priced at $99.99 and will ship at some point in Summer 2021.
[ignvideo url="https://www.ign.com/videos/2019/02/12/bioware-definitely-not-done-with-mass-effect"]
All three collectibles are available to pre-order now on the Dark Horse Direct website.
In other Mass Effect/N7 Day news, BioWare has finally confirmed a remaster of the original Mass Effect Trilogy. Mass Effect Legendary Edition is slated for release in Spring 2021.
VP, Studio GM of BioWare Casey Hudson said that the team at BioWare's goal "was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form."
Hudson also confirmed "a veteran team has been hard at work envisioning the next chapter of the Mass Effect universe." That project is still in its early stages, but hopefully we'll learn more next year.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Mass Effect: Dark Horse Direct Reveals New Collectibles for N7 Day
Dark Horse Direct is teaming with BioWare for a new lineup of Mass Effect collectibles, and IGN has your exclusive first look at everything being revealed during the 2020 N7 Day promotion.
Check out the slideshow gallery below to see some drool-worthy art prints, a handy set of bookends and even a scale-model replica of the Alliance Normandy SR-1:
[widget path="global/article/imagegallery" parameters="albumSlug=mass-effect-fans-can-finally-own-the-alliance-normandy-sr-1&captions=true"]
The Mass Effect Character Prints Portfolio features the artwork of Matt Taylor, an artist you might recognize from countless Mondo movie posters. Each of the four included prints showcases a different character from one of Dark Horse's Mass Effect tie-in comics - Liara T’Soni from Mass Effect: Redemption, The Illusive Man from Mass Effect: Evolution, Aria T’Loak from Mass Effect: Invasion and Garrus Vakarian from Mass Effect: Foundation. The set also comes with a digital download code for the Mass Effect: The Complete Comics collection.
The Mass Effect Character Prints Portfolio is limited to 250 copies and is priced at $125.00. The set is expected to ship sometime in December 2020 or January 2021.
The Alliance Normandy SR-1 Replica is a scale-model resin statue of the iconic ship, designed by Gentle Giant Studios. It measures 14-inches long and 5.6-inches wide. The statue is limited to 500 units and is priced at $249.99, with a late 2021 release window.
Finally, the Paragon & Renegade Bookends set is ideal for anyone who wants to display physical copies of the various Mass Effect comics. Each bookend measures 8.5-inches tall and 4.25-inches wide. The bookend set is limited to 1000 units and is priced at $99.99 and will ship at some point in Summer 2021.
[ignvideo url="https://www.ign.com/videos/2019/02/12/bioware-definitely-not-done-with-mass-effect"]
All three collectibles are available to pre-order now on the Dark Horse Direct website.
Multiple veterans of the Mass Effect games are reuniting for an N7 Day event, which is only further fueling rumors of a Mass Effect Trilogy remaster. Retail listings teased a 'Mass Effect Trilogy Remastered' collection for PS4, Xbox One and Nintendo Switch back in September. The following month, a 'Mass Effect Legendary Edition' was rated in South Korea. Be sure to check back with IGN to find out whether or not a Mass Effect Trilogy rerelease is truly in the cards.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
NZXT Launches Limited Edition Mass Effect-Themed PC Case for N7 Day
In honor of N7 day (November 7, get it?), PC case maker NZXT is launching a Mass Effect-themed limited edition version of its H510i PC case – which, in our opinion, is one of the best PC cases out there. The case, which will be limited to 500 units, takes design inspiration from Shepard's iconic N7 armor with a carbon fiber body and red and white color stripe, and comes with a flippable Paragon/Renegade charm.
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In the gallery above, check out some exclusive photos of the case outfitted with a full build and Paragon/Renegade/Neutral lighting. The case is available now direct from NZXT with an MSRP of $200. (Commander Shepard's quarters not included.)
[poilib element="poll" parameters="id=a041eec3-1416-472e-a1fc-354a59b4f67e"]
[widget path="global/article/imagegallery" parameters="albumSlug=mass-effect-review-scores&captions=true"]
NZXT Launches Limited Edition Mass Effect-Themed PC Case for N7 Day
In honor of N7 day (November 7, get it?), PC case maker NZXT is launching a Mass Effect-themed limited edition version of its H510i PC case – which, in our opinion, is one of the best PC cases out there. The case, which will be limited to 500 units, takes design inspiration from Shepard's iconic N7 armor with a carbon fiber body and red and white color stripe, and comes with a flippable Paragon/Renegade charm.
[widget path="global/article/imagegallery" parameters="albumSlug=nzxt-mass-effect-h510i-limited-edition-case&captions=true"]
In the gallery above, check out some exclusive photos of the case outfitted with a full build and Paragon/Renegade/Neutral lighting. The case is available now direct from NZXT with an MSRP of $200. (Commander Shepard's quarters not included.)
[poilib element="poll" parameters="id=a041eec3-1416-472e-a1fc-354a59b4f67e"]
[widget path="global/article/imagegallery" parameters="albumSlug=mass-effect-review-scores&captions=true"]
